So I’ve decided to enter this month’s Infinite Journeys contest hosted by Clint Jones. The theme is “Journey” and my mind immediately pictured Earthworm Jim in a big ship cruising through space, so that’s what I’m going to try to create. I’ve never created a fully detailed character in ZBrush, at least not one that’s…
Hey yall! I recently got a chance to sculpt in ZBrush so I'm currently exporting models from Maya to later on sculpt them in ZBrush. On the left is the model in Maya with a wireframe and on the right is the subdivided model in ZBrush with around 3.3 million points. Why are the normals so horribly hard? I have deliberately…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
I often find that "keyword + site:polycount.com" on Google will yield pretty good result, on factual questions like "whether I can do A", someone would have tried it before me. On the other hand, opinion/workflow questions are hard because no one seem to agree on a set direction (which is the same for programming topics,…
looks way better, handle still looks small like it would snap off from all that weight. Maybe if you continue the handle straight up to meet the back of the gun, filling in that empty space and making it look a bit more bulky and sturdy. Keep in mind you still want to be able to wrap a hand around it though :/ so I unno I…
i like the metal part very much. Your smoothing groups make it look like it's rounded...if you re not gonna bake a normal map (i assume you havent made a hi poly version of this) then, chamfering the edges like djgardner said is the way to go. the wood and handle need more weathering around the two edges of the handle, and…
i find its actually hard to call a zbrush sculpt done.I can spend months on something and still end up fiddling around with it. On the other hand building a low poly or a subd character I find fairly easy and quick to finish, as building something is easier then sculpting it( at least for me) I also think detailing a model…
Cool start man. I circled a few things you might want to look at. Purple: The in game prop has some pretty hard corners on the hand guard. It looks like you started to make them, but ended up with just some bumpy facets. I'd suggest either really defining them or switching to a smoothly curved guard. Yellow: some edges…
well.. I do feel happy that i got the job i do and that i dont have to flip burgers. On the other hand I think that its my hard, hard work that have gotten me to where i am now. Sure we should all feel happy beeing able to work with what most of us also considers a hobby and/or a passion but i also feel that my knowledge…
The waiting game is hard, but there are some exciting news on the horizon, I'm sure. All will be decided tomorrow or the day after, I think. Didn't even realize it's been so long since my last update. I apologize for you loyal 12 followers... I've have very little time for art over the last 18 days. People have the…