Yeah, the Alembic format is really cool. You can do all sorts of neat stuff like cloth and liquid simulations with it. I think the reason it's not commonly seen in portfolios is just that it's rather expensive. By that I mean the file format stores unique vertex positions for every frame, so each frame is a new mesh. This…
I have been asked if there is a time frame for this test. There is no time frame for the test, my goal is to find people who are passionate about working at Arena Net. This process is more of a first come first serve basis where quality is the priority. If I receive 10 tests and they are not what I am looking for then I…
Thanks for the responses, appreciated. I did want to separate the gun into its parts (frame, slide, trigger, hammer) but hadn't thought of separating the sights from the slide or the trigger guard from the frame. How would you all recommend keeping a cleaner geometry? There's a lot of curves on it and it seems like it'd…
Cool! Yeah, the spin feels a little weird, not quite sure what it is. Maybe it's because at f63, I read it as if he's going to go towards screen left but then he goes towards screen right. Action throughout f56 feels like it's a really heavy spear that's pulling him. I think that spear would be much lighter so the…
Worked on the gate frame and how it connects to the posts on the side a bit today. Also worked on the lamp holders attached to the pillar. I still have to smooth out some curves on the lamp holders, and the gate frame. I'm making this gate a bit less craftsman like than the one leading to the Palace just so the player gets…
After getting feedback from my friends and consideration, I decided to give it a little revision, - so I cropped the frame a little bit at the right side, - make Shyvana and Zyra closer , - change Shyvana's right hand to tap zyra's shoulder to give it more interaction, - add more rim light to Zyra and Shyvana from Aurelion…
Thanks chris, Ya you got a good point there, I've designed these textures to work well even when normal mapping isn't involved. I would've probably used less shadowing if I were working on UDK tho. I've started to put togther the wood frame, the texture isn't final. I'll add some color variation once its all stitched…
This might set you on the right track Moving Eyes by Animated Textures At the studio I currently work at, we put cartoony eyes on planes. The face is painted with eyes closed, then the eye planes float in front without the eyelids, it's just the eyes framed by eyelashes. The animators typically squash the eye planes…
Hey man, great start! I left some syncsketch notes / drawings but here's the summary: The main feedback point from me would be the pose she's in when she points the gun. Maybe try having a more dynamic side-on pose. So arm straight, upper body twisted, head down and looking at the target. Also she moves into that pose…
Small Update: Dove into After Effects a little something to display on the screens. Still trying to figure out how to get the video to display properly, but I'm close. I've decided this place is going to be some sort of sci-fi weapons research/manufacturing facility. Modeled a sword from the anime "God Arc" and used it's…