Thanks for your help Eric, BRDF map looks to be a generic game concept. i only know BRDF throw standard precalc renderer. The fact that they approximate this with a Map in games is new for me. This is also interesting : https://www.imgtec.com/blog/physically-based-rendering-with-powervr-part-2/…
@Eric Chadwick Thanks for your reply. Should I look into another game engine than Unity? It's just means learning a whole new interface which is time consuming. I only know Unity and Unreal. I also most likely would design 2D games before I plunged into 3D. In another forum I posted to, someone said it'd be futile as the…
@Eric Chadwick Thank you ! I am specifically looking for something along the lines of revivalist architecture especially in the Indian context. The problem with images from a Google search is that they often provide disconnected images of interior and exterior environments with little or no correlation between them.…
Hey Eric, thanks for the answer! :thumbup: I will have a go with the Shader FX you suggested. Having a first fast look to the features of the shader it seems to be really handy and powerfull. A doubt I have about the shader is that: if I will send the 3DS max file to someon else I will have to provide the .fx file of the…
Eric, Thanks for the reply! 1- I was at least able to find one of the HDRI maps ( "Complex Roof Lights" ) online but haven't had luck with the others yet. I'll keep hunting though. :) 2 - If those lights won't be tweakable at least give us the option to disable them please I'm glad to hear that you guys will be syncing to…
Hey Eric, I didn't actually think of baking it. That does sound like the best option. I already have it modelled with the divots in but the poly count was ridiculous. Why didn't I think of baking it? :P Using Blenders modifiers it doesn't take long to model. The divots keep the same number right until the end but just…
Ott: helpful! Not that the OP doesn't warrant some amount of ridicule for posting such a vague topic, but still... jigartcreation: post your work in Pimping and Previews and you'll get advice. If you want help in getting started, check out the Wiki link in my signature. Eric Chadwick has done a fantastic job compiling all…
thx eric, but I guess I will stay in the c++ sdk, because it seems quicker and easier to access the vertex alpha/illum which actually have -1 and -2 as channel index. and alpha is simply just using the U coord. the toggle vc thing is nice the problem is that I need more than one vc to do blends between material, hence all…
Eric: Hehe, exactly. Poop: I think you missed my point - both what you posted and what I posted were gross generalisations based on our experiences. I entirely appreciate that you're always keeping the budget, dev time and target audience in mind. I don't doubt that at all. However, you can't say I'm "wrong", and you're…
Wow, that link is pretty intense. Not sure the engine being used is capable of such (torque TGE). I can attempt to pass it by the programmer and see if he tells me how much he hates me. Jogshy, is that sprite idea included in your examples with xnormal? I guess I'm trying to figure out exactly what you mean. Eric, thanks…