Thanks, I appreciate the support ! Quick comparison for a rendered cavity map (raytraced) from Xnormal and a generated one from Crazybump. Xnormal Raytraced cavity map : The output texture is best used as a "multiply" layer in photoshop on top of your color map. You can get very sharp cavity map with around 512 rays in…
@golani79 Thanks so much! Can do. Modeling; I did the blockout in Maya. I made sure to minimize sharp edges using bevels, and bake away any remaining sharp edges later on. Of course there shouldn't be very many straight or flat parts, kind of like the cartoony reference. I used lattices on things like the garbage can and…
Hey guys. I've been a bit busy as of late, not slouching. Anyways I hear what you guys are saying. I don't have much proper traditional anatomic training. And with my model I really didn't care much for any anatomy. (Sacrilege!?) I know I'm supposed to know all the rules in order to know when and how to break them. I…
I've been playing around with a VFX for my spawn animation which has been a lot of fun. First there are a few particle systems with some smoke and bone fragments with small variations to each of them. The bone fragments use a dissolve material which I found could be controlled through the "custom data" property within the…