That looks gorgeous - When she turned to the camera I got chills. I hope the realtime lives up to that one frame! As a side note, The plot trope of "sentient android in a world of robot slaves" is pretty popular at the moment. The TV show Humans executed that perfectly IMO. But does anyone else wish someone would take a…
couple small things in addition, the first death clip is played twice but from two different angles. at first glance one gets the impression they are two different animations, It may come across as trying to pass one animation as two different ones. same with the kick and sword attack. Those would be good places to start…
I appreciate the advice. I agree that my portfolio still lacks cohesiveness. To me it still looks like something a college kid or beginner would put out. These days, I'm trying to find ways to do more. So more than just a gun floating in space (that's getting the boot) or a character just floating there. I'll keep the…
Cool concept, Exodyssey has a bunch of neat stuff in it. The edge flow on your low poly could be reworked a little bit. It looks like you have a lot of unnessecary edge loops in the robots legs. Try to play around with the materials some more too, it looks like you've got the same specular going across the whole thing.…
I'm not sure what would be the best way to approach this, but I think you would benefit a lot from having the foreground objects more in their actual colors, while the distance is blue tinted, like so: You could try working with a depth fog, or a depth-based blend node thingy in the material, or even a dynamic light point…
All in all you should work on finishing up some stuff like that brick wall or the robotic arm. Or make some new stuff, the main point being: finish what you start. Your "City Way" looks alright and could be salvaged with a better lighting setup and some more texture work. You should also crack open a game editor or two to…
...or maybe the concept artist threw them in there to fill the space after the art director bitched at him. ;) Considering they're identical to the one in the back of the room that's hanging from the lower rail, I'd just call that big cylinder a combination of the robot arm control / processing computer (it runs all the…
Ah so the line is usually crossed from object to tanget if there's ANY possibilty of "organic" defomation? For example, if you had a hand model. and you had to have fingers rotate in the horizontal plane, will it be possible/beter to use object space? but the vertical and horizontal deformations would be the same thing…
if you like giant robots and turn based strategy i recommend Front Mission 4, its like 12.99 used at gamestop, MGS3 Snake eater is good also and so is Ace Combat 5, I recently did a very similar thing, i actually traded in my xbox for a ps2 so i could play all the games i missed and actually play a console RPG that wasnt…
Not much time today; doing household stuff with my wife :) between painting the shed and painting the bathroom, however, I have a small update- added the "horns" on the back pack and some detail/linking from the backpack to the arm rings. Still no ZB as of yet, holding back on that until the whole main model is complete :)…