i've never seen a fat dude naked with my own eyes, but I'm pretttty sure they don't have that sort of muscle definition. More flab and nasty amounts of cellulite. Not sure whats going on with the mouth either.
Haha, I forgot you had this thread. The cyclops is cool. I didn't know you were going to have the fat american's face stuffed like that, hehe. Nice. You're welcome for the flag idea, btw.
Just wanted to add my own experience with this issue: I'm still in the process of finding out best practices in regard to this issue and will keep this post updated when I find out new things. Btw, the official term for this problem is "Shadow Terminator Atrifact". --- Adding sub-division level in Marmoset This solution is…
These are Dani tribesmen from New Guinea. Not African so the facial features are different, but they are a good example of body types of non-modern people who practice war. Muscular but thin. Probably not more than 5% body fat. A slave turned pirate I might expect to be very thin, like the fellow on the left but even more…
Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
One way to do this is to convert your normal (used to sample the cubemap) to polar coords, rotate as desired, then convert back to normal coords. Heres some C# code i wrote a while ago. Its not optimized and Im not sure if you want the "xAngle -= 90.0f;" line.static public Vector3 ToAngles(Vector3 normal) { float yAngle =…
He's far closer to what I think of when I hear of a character called a gas giant though. I'd take that one and push it much further into a big, fat, floating farty guy. What's your sun guy look like?
I like anchor points in SP but I don't like the big caveat that in order to feed height/normal information into anchor points, that information has to exist in a layer itself, not as a mask. This is not great for a non-destructive workflow. There are workarounds but they get cumbersome. Curious @poopipe if you know of a…
Hey there, I am not a profesional artists so please take everything I say with a grain of salt. First off, I like that you start off by using greyscales, this is an important step to understand shapes and lighting. You already used different values to emphasize these forms, which is a good aproach. For a beginner digital…