Hello friends, I'd like to share our latest work:- Title: USA House 2021- Details: https://www.behance.net/gallery/118742619/USA-House-2021-3D-Architectural-Visualization-CGI- Softwares: 3Ds Max + Corona Renderer Hope you like our works! Thank you! - Contact us: deerdesign.vn@gmail.com - Online…
Hello friends, I would like to send our latest render for fireplace decoration in livingroom - Full project: https://www.behance.net/gallery/103967043/Fireplace-Living-Room-Render-Collection - Tools: 3Ds Max + Corona Hope you like our work! Contact us: - Email: deerdesign.vn@gmail.com - Behance: www.behance.net/DEER_Design…
Commence Inktober! For anyone unaware I've been doing a daily substance for the past (almost) month, and we're almost at the end, today I thought I'd make it thematic and make an inky material. To anyone participating in Inktober good luck and have some fun with it, that's the most important thing :) Link to…
Hey all, I usually see bricks for the most part, being posted for substances but I haven't really found a fabric type of substance. I would be curious to know if anyone has had any luck in making something like the material on towels or a plushie. I don't need to see the substance graph, I just want to see an image and…
Hey Guys, Watched a few tutorials and created my first substance material, they are supposed to be wooden floor planks that i could tile seamlessly. Any thoughts, crits and advice on improving for my next material?
One day I decided to change my website and the way I present my work. Please let me know what you think of it. My New Flash Free Portfolio Website www.BrandonVolpe.com
Unreal supports specular as some kind of legacy thing right? But sometimes it's useful. But materials in Substance are either spec/gloss or metal/roughness. Is there a way to preview a material in Substance to mimic what the extra specular tweaks in Unreal can do? Or is that pointless and I should just forget about…