Thank you for all of your feedback, you guys here are pure awesomeness! Some additional info to where I'm at currently: I will improve my subdiv skills, since they seem to be essential, and also I took a look into MODO 901. Got to say, MeshFusion is great and the handy preset library even more. Easily dragging and dropping…
If you're using Max or Maya set up backburner, it comes included and is autodesks out of the box render farm software. Launch manager, then server and then monitor and set your renders to "network render". That way you can render in the background while you still work in max/maya. Or if you have another machine install…
Studios DO work on blender. My studio, Qubic Games, use blender as main 3D app. Also I'm 100% assured that Polish studios like: Techland, 11Bit, Evermotion use Blender for some tasks. Info from guys I know. Even company like Platige Image has one guy who use blender wherever he can. :) Full Maya have some advantages over…
I have been dancing around IGDA for the very same reason! ( any discussion would just disappear ) But I have been to some awesome meeting in different areas of the country. In the early 2003 to 2005 I thought Austin had some great awesome meetings like the ones with great visiting speakers like, Alienbrain and Pop Cap. I…
If you have the choice between Zbrush and Mudbox, choose Zbrush. Zbrush has a steeper learning curve than Mudbox but its overall package greatly streamlines the creative process. The inability to create meshes or actively modify topology in Mudbox, makes the creative process a bit more technical. You'll find yourself…
bencowellthomas Hey Ben, I wrote this all out, but it looks like the forum deleted my post for some reason. Any ways, I messed around with this for a bit and I think you might need to override the normals for your offline renderer. I'm not an expert in offline rendering, but when I use the Maya realtime viewport shader it…
MassFX rubble pile tutorial (using massFX in max2012+) http://www.youtube.com/watch?v=h4whEGL7eC0 MassFX was added to max2012 and higher, it replaces Reactor. Neil Blevins rubble pile tutorial (using reactor in max2011 and lower) http://www.neilblevins.com/cg_education/piles_of_rubble/piles_of_rubble.htm Neil is a…
Books specifically made for games or animation tend to be underwhelming. You're better off browsing the Polycount wiki as well as video tutorial sites like 3dmotive and eat3d. I personally wouldn't recommend Digital Tutors or Gnomon because a lot of their game related tutorials aren't really up to date with current…
If you are adventurous you can add this to the script, just before the ExportFile command. Most of the settings are self explanatory if you need to change them. --SET FBX EXPORT SETTINGS--LOADS THE AUTODESK MEDIA & ENTERTAINMENT EXPORT PRESET.--FBXExporterSetParam "ResetExport"--FBXExporterSetParam…
They did structure it in a smart way, just like their software. They are also very open to negotiation and they appreciate that you're trying to do the right thing and they usually work with someone. It's not free forever, and they are looking to get paid but I think they realize that, its studios and indpendant…