Aww, totally forgot about Backwater Gospel! In a similar vein, here's a couple of my favourite painterly cg shorts: [ame=" https://www.youtube.com/watch?v=hVIPxd5v6P8"]Salesman Pete (HD) Ordinary Guy Saves the World (FUNNY AWESOME ANIMATION) - YouTube[/ame] [ame="https://www.youtube.com/watch?v=6BBPaRWvT18"]Meet Buck…
Kinda looks like me and he has the same name! http://forum.rpg.net/showthread.php?403734-Let-s-Play-Crackdown-In-a-world-of-crime-how-innocent-is-the-law/page2
@Vig, I hope Balancer will give you at least 'less chaotic triangulated nightmare' and ability to easily pick the best resolution for your model. By the ways, there is a nice comparison of Balancer against some big 3D apps at the Luxology forums: http://forums.luxology.com/discussion/topic.aspx?id=40386
@GarfSnacks, Height map is 4033x4033. No macro normal for blendings. Thanks. :) @narticus, A tutorial is planned for future but I'm busy with works and packs atm. @Gazu, Good normal maps play a big role in keeping the details coming. Yep, WM2 but not using WM2's splat map creator. I generate several masks from the height…
hahah that's the idea, somezing mencaing for him. Submitted into the workshop! http://steamcommunity.com/workshop/filedetails/?id=403187947 also I almost finished the sculpt of my stormspirit, Let's see if I can post something about him tomorrow. here is the shitty concept (I'm lazy when I make concepts for myself)
Not sure where you reside but a bit more googling came up with this: [ame]http://www.amazon.com/Belkin-Button-Mouse-2000-F8E812/dp/B000085BCU[/ame] And if you wanted to spend a bit more for optical: http://h10010.www1.hp.com/wwpc/za/en/sm/WF06c/A1-329290-69998-329254-329254-403892-1847043.html :)
Here's another one - a way to work inside 3DSMax with a process not very different from regular Zspheres armature making, using renderable splines and a few small commercial scripts and tools. https://vimeo.com/40389800 Hope this helps!