It can be fixed in zbrush later on but changing the for to much might mean you have to retopologies the model later on try and get the form as close to what you want as you can, it could save you alot of work later on. because if you get it right then all you will have to do is bake the norms and textures onto this model.…
Instanced layers or modifier layers would be awesome. Especially if stacked with more modifiers (e.g. taking one layer and instancing it then throwing modifers on it to invert it and tweak the contrast so it could be used as an alpha mask, etc...). Canvas overdraw/tiling. The option to draw off one edge of the canvas and…
if you want to fix that easily shotgun, do this: Open the original wireframe file that's just black and white. Select only the wireframe using the magic wand tool or what have you. Drag that selection into your texture file so you have only the wireframe pixels selected. Delete this. Now duplicate the layer, hide the top…
This is because a mesh doesn't initially have a UV layer, and the first time you unwrap it from the 3d window, Blender assigns the mesh its first UV layer. Once there is UV to work on, E will re-unwrap in the UV/Image editor. UV layers can be found in Editing (F9), Mesh panel -> UV Texture. This is another one of those…
@AtticusMars @Blaisoid - I don't mind you guys quarreling, just don't escalate that too far, pls. @Blaisoid - What games did you suggest to them? AtticusMars wrote above that my game selection is mainstream, and did not do anything new to the medium. I believe he is right about it. @AtticusMars - Thanks a lot! Damn, I've…
they've just released it: http://www.pixologic.com/zbrush/features/zbrush4/overview/index_zbc.php and the thread is getting pretty damn hammered :) I've been using it as a beta tester for about 3 months now and for the most part it's been great. The basic UI has not changed. though there have been some small adjustments.…
Happy to brainstorm ! Fun stuff :) Also on a side note I just wanted to say this : You really have a goldmine on your hands with Curvy and its potential. With just a little more work and standardization it could be turned into something that neither Zbrush, Mudbox, 3DCoat or MOI ever managed to provide - a truly intuitive,…
This may sound sort of crazy, but when I did some traditional animation I tended to prefer actually doing my keyframes and some tweens on paper first rather than in a program like Flash, that's mainly just because I felt I had more control and I'm not fond of how the paint brush's size stays consistent with screen space…
You'll end up with two maps one will have good ends the other will have good sides. It's really just a matter of layering them on top of each other in Photoshop then erasing out the bad parts from the top layer. On more organic shapes it can be better to just push the cage outward evenly just enough so that it encompasses…
Pngs seem to work fine with alphas. This is how I got max to display them in the past png creation in photoshop The easiest way is to have your trasparent bits in a layer with nothing. If it's a plant make your layer. In that layer paint your plant and have no pixels where the transparent sections are supposed to go. Save…