Really amazing work, Steven. KZ3 is one of those games I died a LOT in, because I was standing around admiring the art :) I noticed there were a lot of texel inconsistencies throughout the game, but on the whole it looked amazing. I assume you guys did a ton of work with Crazybump and/or NDo for your normals? I can see…
the BG:E trailer looked the business but i'm quite confused as to why they have unearthed this old IP related to a single title from the PS2/GC era which was not even that big a success (as i recall - liked it though)? i know there was a second part in the works around 2008 or the like that got canned. not sure either if…
The model looks great, but the renders seem a bit iffy. Might want to work those out a tad, perhaps someone more experienced in that field than myself could offer some help. As for the content, it wouldn't happen to have been inspired by one of 'boss' enemies from Army of Two: The 40th Day, eh? It looks great either way.…
Good job so far, however I feel all these tweaks aren't really helping. The latest screenshots are just too saturated and my eye doesn't go where it should - the creature. I think the first render you posted is the best. Followed by the more dense variation in your 5th post, just needs a different colored background and…
1) From what I've seen I think (not 100% sure) the framerate is 30fps 2) Don't overdo the size too big or small. You'll want your summon to be roughly the same size as to not confuse the player thinking it's bigger or smaller than it actaully is (Valve won't change the bounding box size so you'll want to keep it the…
Piew piew: Default texture import settings, and material settings. Try using the default ones and see if it works. Still doesn't work? Then you got yourself a problim. If it works with default settings, but not with the custom import settings you specified... then read up on them! Should say something about em somewhere,…
This looks awesome. One thing that bothers me though is the water level on that green slime pool in the 5th image. At its current level you would expect to see some spillage over onto the bricks. I would suggest either creating some spill over using decals or vertex painting or lower the water (slime) level a bit so you…
Well, I'm not talking about going into excruciating detail, just the practices of following standards. Just following good markup practices is all the SEO you need to bother with. All I'm talking about is good structure. Just for reference, has anyone noticed who shows up on the first page of results when you Google…
Hey, check this out i found this comic book long time ago at someones garage sale for 3 bucks. This is the "death of the phoenix" issue that they did way back in the day. I dont know if anybody cares but i figured that id show yall this just for kicks In this comic the Phoenix is alot darker than in the model. i think that…
Interesting discussion, good to hear thoughts taking the process from FPV to 3rd person. ____ It came down to 7644, despite adding smoothness to the cylinder and keeping the potentially excess detail (butt and barrel) that I want to take a look at. The scope needs a 5th going over and I'll find more loose polys when UVing…