Arcs, track a point in one of his loops... like a hand... a foot... head... knee... a sword tip... and see how smooth the arcs are. for example look at the curve in the sword character around 3sec as he lands on his hands... perfect curve from hand to toe in line with the path through the air. Timing plays into it too,…
@jocose: Thanks for the input! Totally- I'm really looking forward to how robust this can get. For example, someday I'd like for people to create lesson plans that they can link back to and post on blogs or forums. I.E. Someone asks "How do I get better at modeling" then you can reply with "Do these tutorials I've picked…
The fireplace, and a light coming from off the side on the right. It's overcast, and there is going to be rain coming in from the broken window on the left. The only choices I see are: A) Add another light source that comes from some other object I haven't created yet. B) Make it brighter C) Leave it dark and everyone tell…
Employment not only cloud your life goals but gradually makes you uncompetitive and corrupt your expected shiny future. In fact you don't learn anything valuable from employment, you just work. Nobody want to make you more competitive and rival their own jobs. Moreover your field of competence is getting narrower every…
Yeah I have been reading your description over and over Eric. Its been really helpful but I need more to wrap my head around it. I just don't understand how vertex normals and triangles translate into a coordinate system. It would also be nice to see some kind of visualization of the normals of each pixel as if they were…
Would anyone want me to post my notes from my Maya rigging class? I don't know how helpful they might be, but they were taught to the class by someone who does rigging for Blue Sky Studios. They are basically step by step instructions on how to build different parts of a whole rig, and includes: 1) Stretchy Spine w/…
any time you're stuck with some problem with a 3d program, use search and 97% of the time you will find the answer here. Like today I learnt how crappy the skin modifier was because I noticed 1 extra vertex in my mesh after I finished skinning that somehow appeared when I collapsed symmetry. So I went and deleted that…
Actually, to reiterate Carmack's views and what I said above, it is a step in the precisely wrong direction. It is difficult to say it is a step in the right direction, when it completely ignores wise use of hardware and technology. At the point real-time raytracing becomes practical on high-end consumer machines, all the…
That's about the extent of my usefulness here. I only ever worked with humanIK rigs. I don't think there is a lot of riggers here, but there is a few. Maybe they can help, but I have a feeling "would there be a way to manipulate two joints with one single controller?" isn't a question that's answer is short enough somebody…
Companies are aware and they do a risk evaluation on it. For example, it is pretty common for M-rated games that ship to Japan to cover up female nipples, where as the EU and NA counterparts show them. If people take a mod that frees the nipples for people playing on the Japanese version of the game on PC, the team will…