I think it does, but then you have to add in the 1-2gb for system overhead, plus whatever else you might be running (background stuff plus other 3D apps). With 4gb of ram you could only realistically use about 2gb in ZBrush. With 6gb you could get the full 4gb in Zbrush with a bit left free for other stuff. With 8 or 9gb,…
alright here's a bunch of photos from today. andrzej equipped like 5 people with authentic army gear.... IR wore dutch camo, andrzej and i had german flecktarn... here's the pics: me: group shot (IR= 2nd from left, me= 2nd from the right): fellow mapcorian and co-worker NRG (Norman) and me: group shot on andrzej's car (IR=…
finally got it to work. To report a newbie's mistake : The ladder volume ( that pink box ) has a large pink arrow. Change the wall dir to face towards the wall. What i tried previously was to change the yaw of the little ladder icons to point towards the wall, which reset back to point towards the left AFTER building. what…
maybe being left-handed makes the difference? i am almost unable to use the right analog control stick on the ps2 pad but the left one is just fine. i prefer the ps2 pad over the cube pad because of the analog buttons, that should be a must have for nintendo's next controller as well. also, the shoulder buttons on the…
Okay I'll answer the question. Just like in avery other game, the characterm hoilding a we4apon usually has a weapon bone,. The reason for all of these gyrations was because the code team did not want to add an extra bone to the skeleton. Now with the proof that it is nigh unto inpossible with Biped to get the left hand to…
@tynew Your environment look pretty good I suggest to warm the light on the left and use emission static light pool table light. I wonder if you use a lot of trim sheet with your texture and how do you do to a lot of props so fast? I feel I am slow when I see a lot of props that I need to do. The next step I will do the…
I also have a button assigned to backspace/delete :D You're on the right track though - assign to those macro the hard to reach or uncomfortable buttons for a more ergonomic working experience! Also: if you can, consider assigning there some modifier keys, like Ctrl/Shift/alt (I press alt with my right ring finger), so…
The placement of the control room in the upper left seems to be an odd placement. Its going to mean that players are going to be constantly moving from right to left across the level to get at the room. Those respawning closer to the room will have an advantage over those that respawn further back. With only one entrance…
perhaps you're in an untextured view mode like lighting-only or detail lighting? Or, if you did set some weird view-flag, you can reset the viewflags by clicking the little black triangle just to the left of the cycle view button (the capital P/T/F button in the top left of each viewport that flips through the different…
Wouldn't mind a bit of feedback if anyone can give me some. It feels like its improving but not quickly enough. (didn't work on it for the last week because of cool things happening :) ) Here is its current state, I have stripped away the cliff on the left side again as I didn't like my last build of it at all.…