The best pipeline is where file formats and other unimportant nuances are transparent to the user. Where I work now, on this particular engine and its tools, we don't Open or Save max files. We don't open or save Photoshop files. We open the 'asset' or 'assets' to work on, and the engine opens the corresponding Max or…
I imagine if an art director evaluates your portfolio, it will be based on your skill and foundation to build a decent, playable map and also how professionally it looks. A mod engine will not come across as professional, as an art director may be looking into developing their next game in a specific engine, cryengine,…
Sorry folks! Been way too busy to keep updating all my sketchbooks, BUT FEAR NOT! I HAVE MATERIAL! it's not awe-inspiring but it's something. Been working on a game called Tales from the Minus Lab for the past Spring Semester 2012 as a 3D level artist. Long story short, engineers were insane and made a custom built game…
@kio said: Will brain storm about the idea, ideally a mechanic that makes naturally sense as opposed to a hardcoded name identifier etc. Thanks for the input. Idlero I have been installing Unreal Engine again to experiment with export, scale and rotation settings. Once I have confirmed myself how Unreal engine treats FBX…
Thanks for clearing up my questions Sir Frick! Seems Id Tech5 is an awesome engine to work with. "Texture size doesn't matter" sounds crazy though. I wish Id would have made their engine more accessible and gone a little more along the EPIC way. EPIC is not even making games any more and they are gonna sell more copies of…
" think it's worth mentioning that you can mirror and overlap your UVs as much as you like... just make sure to move all the UVs 1 unit out of the 0-1 UV box, leaving only the non-mirrored UVs and only one of each overlap UV within." This is entirely dependent on the Engine the map is destined for use in. Some engines…
Heh, well I guess I should have explained more before I posted, the original character models/textures we use were done on the Ureal 2 engine back in July, 2001 back when "mit" hands were standard. The art style was already established before our current Art staff got here. I wasnt looking for crits, just sharing our…
jagex runs java for their games, you might want to look up some documentation of their engine. edit: heres something about the runescape game engine from wikipedia: RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as…
You are doing well so far, but there are two things I would say. One: This is a personal preference, but I like to see some info about the pieces. Things like texture usage, or poly count. What engine was used or is it a Max render. (I have a feeling like its the latter, witch brings me to my second recommendation.) Two: I…
I am using this engine for a class project, its very nice engine espeially for simple games. Its a very low level engine so you have to set up object management and that sort of stuff, but the demos have good examples of how to implement that. The one thing i am interested in is creating plugin C modules for some of the…