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Re: THRONE ROOM Technomancser's throne NyanBlaster
Reply by
NyanBlaster
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Mar 2015
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Contests & Challenges Archives
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Allegorithmic's 'the THRONE ROOM'
Shader for blending moss & rock materials, uses mesh paint.
Re: [Substance Designer]: 2019 Personnal Work
Reply by
Talyndas
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Mar 2019
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3D Art Showcase & Critiques
Thanks for the feedback ! My blend contrast parameter is arround 0.8
2 results
Re: Juggernaut Ninja Set
Reply by
BohSheh
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Jul 2015
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Dota 2
the sword is very very blend , others parts is kinda ok
Re: Robo Anubis
Reply by
Ged
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Jun 2015
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3D Art Showcase & Critiques
its kinda cool but its blending in with the background too much.
Re: THRONE ROOM - Overgrown Shrine - Jonas Ronnegard
Reply by
Jonas Ronnegard
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Feb 2015
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Allegorithmic's 'the THRONE ROOM'
making a damaged floor tile to blend my floor texture with.
Re: Victorian Fungus Corridor Environment [WIP-UE4]
Reply by
Chimp
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Jan 2017
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3D Art Showcase & Critiques
do a dirtier variant of the bricks and vert blend between the two
2 results
Re: Quick question on giving more relief no my texture in SD
Reply by
Kosai106
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Oct 2015
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Adobe Substance
Why did you blend your normal with a white colour..?
4 results
Re: TV3x
Reply by
renderhjs
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Apr 2010
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Technical Talk
maybe add some screen blend modes with some gradients:
Re: bad sleep habits
Reply by
Neo_God
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Jun 2006
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General Discussion
[ QUOTE ] God bless the human brain. [/ QUOTE ] It is an amazing tool.
2 results
Re: Wrinkles in cloths
Reply by
StrangeFate
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Oct 2005
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Technical Talk
The Nvidia normalmap PS filter makes my eyes bleed
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