Yes like Joopson said, you just overlay your Exported U.v.'s over the textures in say Krita or "photohop". In max there is an option when exporting wireframe "u.v.'s" , you can take away the inner lines of the wireframes and keep the outter wireframes. Do not have 3dsmax in front of me nor on this p.c. but its selection…
Are there any cool artists that would like to come and give a talk to our Games Art students. Any Wednesday 1-2pm up to Mid May 2013 at the University of Hertfordshire, UK, 20 minute train ride from Kings Cross. £190 for the effort Here is our showreel http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/…
No just using the Liveboolean tool from zbrush to get the mechanical parts fitting, the base model of it was made in 3DS Max. Lol and it would be a pretty cool mod for Fallout 4.
No longer working with photoshop cc. Or is it just me? i put it in the same place as the txt document says and no dice :( cool tool though, i wish i could use it.
Cool idea. Which tool are you using to save/load... SkinOrDie? Takes a while if I tell it to load by vert position, since I guess the IDs would change.
Took a break from maya and decided to do some zbrush to test out the new tool in 3.5r3. Knocked out a basic BARAKA sculpt. Barakas are from TERA online.
In case you've missed the thread, 3D-Coat has yet another rapid-development feature up its sleeve, auto-quadrangulation re-topology (say that three times fast!) Some cool pics and vids inside... The prolific Andrew Shpagin, the Pilgway developer behind 3D-Coat, is at it again. This time he's working on the initial stages…
New update! MagicSquire 2.3 is out now! Magic Eraser - convert any Tool or Brush into an Eraser with one click! Keeps shape and other parameters. WHAT'S NEW: Magic Eraser - turn any Tool into an Eraser, Advanced Group Export to .tpl/.abr with cross-conversion, new Color Picker for Groups, more! - Alt-click now works with…
It would be nice if the tool supported the use of custom cage meshes. I use them a lot now in max, when baking tricky shapes. In the projection modifier you export the cage as a mesh and can use the poly tools to edit it before reimporting. When using the explode tool in RTTAssist though, those cage meshes are left behind…
started a trial of modo, and am really liking it but there are a few issues prolly caused by me over looking things. first thing on the list is about pre-selection highlighting and setting a proper radius on it, at the moment using default settings i still have to be right on top of a vert to select it, and im sure there…