I want to start a conversation about Dota2 Workshop marketing. I have some downtime which would allow me to take a shot at creating a Dota2 item. I love the art style and love designing weapons/armor but know almost nothing about the game. I understand that it's putting the cart before the horse but my primary question is,…
Hello, We here at Paradise Games are looking for talented individuals for a unannounced Medieval Hack and Slash game. What we can tell you is that it is a simple game with realistic goals. About Us: Paradise Games is a small and newly founded Independent Game Studio. Our main goal is to give the players their money's worth…
We here at Computer Top Games are looking someone to help us create the 3D models that will be featured in our game "Second Contact". The game itself is turn based, with the player viewing the units (models) from a 2.5D view on a large game board. Outside of the battles, players will be able to inspect each unit in a much…
Intro: We here at Leatharian Studios are looking for several dedicated and experienced team members in the 3D Art, Animation, and Concept Art departments. If you have skills in any of these areas and are interested in working on a highly organized and professional team, then read on to discover more about the job and the…
That game took some interesting liberties with character proportions and designs. I was at EA during its development, but didn't get a first hand look at the design process. Here's a write up from Bioware,…
I knew as soon as I started this project that I would want a hand-painted skybox, as it would sell the style and inform me of the lighting. After looking at the colours and mood present in my scene, I thought a light purple sky would work well, and contrast with the oranges nicely. I was very fortunate to have my close…
Do the minimum required to vet your pipeline. So do ugly, cheap, throw away art that just moves you through the steps, all of the steps. The more detail you add the harder it becomes to change things later so keep them easy to edit and fluid. Pretty comes later. If you're doing a high poly to low poly workflow, bang out…
I agree the lighting looks weird. Of course in a 3d enviro you're always gonna have 'bad angles'. But for a static shot you can achieve a 'perfect angle'. Right now it's really bright and suggests daytime, but your skybox suggests night time. Also, seems like the light is coming from right behind the player, which makes it…
Also make sure you're taking the time to figure out why its not working before you cut it out and try something new. If you quickly decide something isn't working and hack it out and then toss in something new hoping that creative inspiration will just fill in the holes then it's probably not going to work. Environment art…
Working in Atari tech support we had to set up exchanges for Thousands of ps2 games. I would be on the phone for hours sometimes several calls over weeks, trying to get people to understand its not the disc. People wouldn't accept the fact that thier ps2 was junk and needed to be fixed. "But all my other games only lock up…