Awesome stuff, thanks for sharing guys. That one 3d scan of a skull is really interesting. I went to their site and they let you download a 3d pdf of it, which is super cool. I wish it was an obj, but still, it's pretty awesome reference. As close as it gets to an actual skull without having one. (Not that I didn't think…
By the way, about the triangulation thing: recently i realised that a triangulation on export yield different results depending on the targeted file type. In my case, i exported an fbx, textured it and all, but applied the material on an obj. I had some shading errors. I tried everything and was going nuts. But then i…
I am wrapping this one up. I am going to pose her, do some renders and release the obj and texture map. Thanks again for all the input everyone, it was a huge pleasure to post the process here and I hope to do another model very soon Fomori - Thanks man, it's finally done Tits - You indeed are, thanks for the kind words…
Same thought here, especially since the verts go back to their original positions. You said it's not possible to undo- why is that or what happens? I can't think of anything that doesn't involve having history, a blendshape, unfrozen transforms or another mesh as input. Except maybe if this was an extremely large model…
Yeah, incredible that Max doesn't handle this simple thing by itself. You might want to install Funky Bunnies FB Sub-Obj Pivot http://www.funkybunnies3d.com/tools.php The script align a working pivot to a sub selection. Very useful. You could then select top and bottom vertice of the hole, align, then shift extrude the…
for navigation I prefer this setup where you don´t have to use the pen buttons; leftclick drag (on empty space) -> rotate alt + leftclick drag up-down -> pan alt + leftclick drag up-down - release of alt -> scale a wish; obj import would be great possible bug; currently Tetrapaint can´t overpaint UV Islands and you will…
Normally when I need to collapse the modifier stack i just convert to editable poly would that cause a problem? also I may have sometimes hit editable mesh when doing so maybe that is the cause but when i try doing that it seems to have no obvious effect. I did export the model as an obj to fix the shading problem but I…
Post your lowpoly and Highpoly. And show how your cage looks like. Are your Smoothing Splits set up correclty? What are your xNormal settings? In which format do you export the files? I work with softimage and FBX gave me better results in xNormal then OBJ. When you just post a wrong normalmap its hard to find out whats…
Super quick, but... You want the least amount of islands possible. You can scale up small details that need more lighting information like the branches (on the right in my example). Obviously clean up the UVs and packing more than what I've shown, I did it in 10 minutes. If you're still having issues, could you post the…
Could you try exporting a simple cube or something, and see how that works? Also try exporting it to OBJ and then re-import into Max, then export again. All I could think of that you haven't checked yet is that the model might be insanely big or very small. I have never encountered this problem before myself and you've…