Is the bee photograph yours? If it's not, you should make sure the photograph is at least cleared for free commercial use. You're generally not allowed to use photographs or artwork from anyone unless it's free for commercial use. Some words from Valve on the subject:…
It's ah me Mario http://kotaku.com/mario-in-unreal-engine-4-just-aint-right-1714401861?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow [ame]https://www.youtube.com/watch?v=VUKcSiAPJoQ[/ame]
Which is bigger? World of Warcraft alone has generated more revenue than the top 20 movies of all time combined. Candy Crush Saga ($6billion) sold for 50% more than the entirety of Lucas Arts ($4billion). http://kotaku.com/activision-buys-candy-crush-makers-for-5-9-billion-1740204224…
It's that attitude that's starting to allow you to be played like chumps by people willing to subvert the intention of the system. The original intention behind crowd funding is to enable a creator to pitch a project that would otherwise not see the light of day. The funds are intended to develop the project to a…
Uhi. I think I have to take a look. Great news :D Anyway, here is the link - http://polycount.com/discussion/174242/aukehuys.com/symmetry_polycount.zip (the link will expire in 24 hours)
That gross green color in your normal map usually means you have flipped face normals. If you work with Backface Culling on, you can catch flipped faces before you export. The UV unwrap feels almost like an Automatic Unwrap. There are a lot of elements that could be stitched and some that could be stacked; some of your…
test render: other than the minor artifact in the crotch area and toes, the normal came out smooth. about 17.5k tris total just the body alone. good enough resolution. simple uv unwrap using maya's layout function, for now. sim layouts (hard edges)
Crosspost from our Animated Short here: http://polycount.com/discussion/179590/blood-diamonds-animated-short#latest Pretty much finished the movie and will release it in a few days - here is a small still on how the rebel character I did looks with proper shading and lighting (done by a teammate):
Hmm... here's some more numbers advice. In my corner of the outsourcing world, these are the rates I usually see: Low-end overseas art studio: $140 - 180\day ($17.50 - 22.50\hr) Average overseas art studio: $200\day ($25\hr) High-end overseas art studio: $300\day ($37.50\hr) Low-end domestic art studio: $350\day…