its shells :) @edrice: dude is it that hard to use imagetags on the images you want to show here? works with deviant images as good as with images on any other webspace ;)
here's something that should be useful to you: http://www.ilyanedyal.com/images/big/train_low_big.jpg http://www.ilyanedyal.com/images/big/train_big.jpg http://www.ilyanedyal.com/images/textures/train.jpg
is this the model you're looking for input on? <font class="small">Code:</font><hr /><pre>[image]http://www.rockdavis.com/images/3d4.gif[/image]</pre><hr />
heey i am making tree trunks to lay down on a holder close to my house that i am making. but the texture is not fully high quality. how can i fix this. http://postimg.org/image/pxkjus7dl http://postimg.org/image/ogbssv8s7 http://postimg.org/image/eh5seeaof
Thanks guys! I'm really not quite active on the forums, so feedback is most appreciated! One thing I was considering was getting into mobile games, because I thought it might be useful to be able to do both characters and environments, depending on what the current app development requires. It then hit me, mobile game…
Yeah but this is the dslr thread (and we sometimes mention mirrorless cameras) all of which have large enough sensors to mostly avoid the "too much pixels crammed in" syndrome. The key is to go for "good" pixels. A 12mp 5D original trumps practically every camera out there if your goal is image quality and a used one can…
you should upload the image to a host like Imgur and then insert the image back here, i find it kinda annoying for me to view the images in the attached thumbnails session.