Hey guys! I've updated the plugin with new stuff! Video: https://www.youtube.com/watch?v=LU2XE4lsMuw Some of the new stuff: NEW features * Added rotation manipulators, with options to reset both positions and angles * Added translate, rotate and scale offsets, both local and global * Instantiates objects based on their…
That's because you added the button titles without specifying the -label flag. I didn't get the first error,but got a : Fixed it by swapping $lightmapUV variable and $lightmaps variable at line 89.Then another error came because you wrote checkbox instead of checkBox in the procedures.Fixed it,and now i had a confirm…
There are a few different ways. If the placement doesn't matter you can group all of the houses and particle scatter them across the surface. You can also object paint an array of objects over the surface of a mesh. You can also use a Surface Constraint. If placement matters you can use Select and Place. Although, that…
I'm curious how the new transform gizmo will work. The existing one isn't exactly intuitive, but it actually turned out to be pretty awesome once I figured it out. I haven't found it to be lacking in any big way. The new one does sound like it combines translate/rotate/scale, which could be nice? I love how easily the…
Seems pretty cool, here are my initial thoughts; Foot roll- I expect the ball of the foot to stay in place as the heel raises. Bat- It would be nice to have more control over the shape (similar to the leg) where I can shape it or scale different parts for smears. Tools in the bag- It would be nice to be able to switch…
ya St.Sabath, you are right.I did wrong within maya in first place.I correct pivot and axis.Now it is ok with snapping in zbrush.With blurry details,I do have to re-mesh the model from scratch,don't I? Because my mesh is already exceeding the polycount limit of zbrush.I guess some area have very dense polygon and some area…
Voxel binding is new to maya 2015. It's unlikely you'll find this in older scripts such as Skin or Die. I prefer Biped for many reasons. One of which is.. When posing out a character, nothing will come close to the speed that biped provides. The seamless ability that Bipeds' bi-directional constraints help to provide…
What I tend to do is this. Ctrl+G - Group the object Holding the "D" Key change the pivot point to where you need it. Then in the Attribute editor on the right hand side change your desired scale value to "-1" Then select the object and "Ctrl+p" To un-parent the object from the group. What you are essentially doing is…
Thanks, glad you liked my work :) As for Max vs Maya (the eternal debate), I've augmented max with a ton of scripts over the years, but I'm so used to them most seem more like an extension of the base program to me more so then extensions. I'm also a fan of the modifier system and the non-destructive workflow options it…
It looks like the pivot for shotgun is in the wrong spot. In the case of the invisible model it normally means the name of the diffuse that was applied to the model when exported doesn't match the material name called out in the VMT file. The path and extension do not matter, but the name needs needs to match. For example…