Ditch frames - they are evil. Your reason about people not loading things many times? Well, browsers use a cache to store the graphics, so they are not downloaded multiple times. I can make the sidebar frame scroll, that throws off the positioning of site design badly. 1024*768 is not too small. I usually work to 800x600,…
Find quicktime movie trailers of animated films such as kung fu panda, madagascar, that sort of thing and scroll through them frame be frame. This helped me when I was trying to do animation stuff for class. Also, film yourself or a friend doing whatever it is you are animating from several angles, and study those clips.…
Very cool, kind of a flat pallette, details could be better. On the run away animation i see some oddity with her legs and at one point in one frame (i caught that somehow) the foot completely turns around on exit frame off screen. :) i knew i saw something. However with all this said for a newbie this is good work, i like…
Man this is so exciting and inspiring! I'm loving the mood board and the little concepts you put together so far. Your color palate looks absolutely gorgeous. As for Pillar concepts, I think the flaring in and out on D and F look really nice, and much more stylized than some of the others. You could exaggerate that flaring…
Not sure why you're not getting a render frame window. But you're saving the normal map as a JPG which is a bad idea, because JPG uses lossy compression, so you'll get blocky shading artifacts. Better to save to TGA. Also it's best to initially set the render size to something small, like 256x256, so you can quickly test…
Looking good. One thing you might want to add is some sort of frame around the bottom where the floor panel (the thin and long one) meets the sides of the doors. Right now it's just sticking inside it, but in real life there would probably be some sort of frame where they meet, or if it's all one piece (which I doubt),…
really turning out well, good work. the thing i would emphasize in the texture work is the disconnect in materials between the frame and the slide. sigs have mostly polymer frames, and like a lot of modern era small arms you can never quite get a solid match between polymer/plastics etc coloring and metal (the SCAR being…
Nice work on the textures! I would optimize this door more in terms of polycount since this will probably be duplicated multiple times. If it were me, I would separate the wood from the frame and just make them overlap/intersect a little to avoid holes. Like how it goes, when you "stitch" parts, it will need more edges to…
Great progress so far, but I agree with gir. I mean, his breath is blowing to the left and his cape is blowing to the right. It makes your drawing out of balance. Also not sure about his left leg, is it stuck in the snow or is bended? looks beter in your last update though (almost there). For the background, you should use…
1 - I will add Setup button tomorow. Or may be is a good idea to force the script to set the image save settings to be 32 bit. 2 - feel free to change that. :) 3 - i can't use xoliul shader. My PC is too old. this would be super useful to include animation saving to an image sequence if you have time also. This will kill…