http://jobyotero.com/games/Ghost/ConceptArt/Worlds/african/AfricanMission1_MountainInterior.jpg While the room itself has symmetrical features almost everything is unique. You've treated them more as props and pasted them around. For example, those small duck bills in the corner are actually a large hippo statue that fills…
Hey Snipergen (same Snipergen from TF2maps.net?) Looks pretty cool, nice screens. Little bit of tex stretch in there but you did say you knew there were some issues, I imagine that's what you mean. The concept art is great IMO, if you don't consider yourself a concept artist maybe you should. I'd love to have stuff like…
So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
My crits would be (i make lists and i can be quite blunt so please don't take offense) * the materials, it is currently one big lump of metal shaped into a capsule. which is making the entire scene one big grey mass. It is a space capsule right? so people floating around would be bashing into stuff all the time, your…
The only thing which stands out to me in your portfolio as unfinished is the floor of the Scifi Enviro.It looks really clean and flat . I wouldn't worry about it though, its a small detail which is fine. Good folio tho, especially for a junior. Good luck on the job hunt. Its tough atm, just keep making more art :)
How accurate do you make your models? Lately I've been challenging myself to reproduce things very accurately by gathering loads of reference and without using floating geometry etc. (only for personal projects obviously) It does take a lot longer to finish projects but I enjoy the challenge. For example counting the…
I first read the title as "NUMB CHICK" so I came in here, saw the 3D male torso and was dissapoint. AS for CC, there seems to be something wrong above his stomach. Like a little fat flap.
This began from a generic male superhero Zbrush model I created in a previous project. I started by adjusting the body proportions to created the physique I thought Captain America should have then moved on to loosely model the face after actor Mark Valley. Once those changes were done I move on to exploring costume…
Problem - I want to have hard surface objects with nice bevel effect and keep low/medium poly count, while maintining fairly fast workflow. As far as I know, there are few ways to do that: 1). Make high poly, then retopo it to low/medium poly, unwrap and bake high poly on them to create normal map that gives the beveled…
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…