Welcome to the world of Cyber Goblins. Game Story Summary Four Companions are Exiled by a Evil Wizard that holds the
keys to time and space and has sent them into the far future with a portal
conjured from life-force energy which he is harvesting from the creatures of
the land. Our heroes are mysteriously thrown into the…
White Tower - UE4 Polycount Thread 80 Level article Detailed breakdown of the scene A fantasy castle I created in UE4 several months ago based on a concept by SnowSkadi. This was my second time creating a scene in UE4. I was still in the process of learning the great amount of features the engine can offer you. My primary…
Had my Wii for about a year now and there's a lot of crap out there. When oh when will someone make my dream fantasy adventure rpg that makes good use of the wii motion plus? I grin just imagining the swordplay if it could be done well enough. The world may never know... Anyway, for a recommendation, since I'd never played…
I'd spend two weeks expressly designing the worst help file ever. Enough content to say you'd tranfered the knowledge, but designed as an Ian Livingstone Fighting Fantasy dice book Shader Help. Designing a shader See p42...... p42. Consult Chapter 4..... Chapter 4. Shader troubleshooting For more info consult Designing a…
Polystein Kit | Hardware Presets This Add-on to the Polystein Kit is a collection of 56 Sub-D
kit-bash presets. These presets are perfect for adding detail to
clothing or armor from sci-fi to fantasy. Need studs on your armor,
snaps on your jeans, latch for your sci-fi suit or want to add some details to
your electronics…
sometimes I get a feeling recruiters don't even look at your resume or portfolio, they just want to get a pool of people and shotgun blast them at every studio they can - I get contacted by recruiters that say "hey I saw your portfolio, I have a client that's doing a AAA, next gen, military shooter and you'd be a perfect…
@ikblue @piesandbombs Thanks! @Frump Yeah, I have several references for the head and hair. I've sort of reached the limit of what I can draw without taking a long time on details and shading. For the gun concept, I started by painting over a side photograph of a Ruger handgun and then reshaped it and added all of the…
I like this one better More obvious contrast in colors and lighting than the altered version, which has lighting that's far too uniform and doesn't have that nice orange/teal contrast that you managed to make not too in your face EG The above is a bit too dark as well IMO. Either way keep it up though! Very LOTR feel,…
I don't know how serious / realistic you want to present it (the design is really cool, and definitely has a very fantasy flair to it), but the first thing I see from a practical standpoint is that all somebody would have to do is grab that and twist it to absolutely shatter the shooter's wrist. Honestly going off of the…
Maybe ;) I got a little bit of time to touch the quad walk this weekend. [vv]142935719[/vv] Had a lot of trouble with this one for some reason. I've done quad locomotion before, but usually with fantasy monsters and not a real animal. It felt overwhelming keeping track of just two more feet! Lots of subtle nuance in cats.…