Just remember, if you use A layout, then you should not use smoothing groups where there are no uv splits, or you'll get nasty black seams in your normal map
No man. I wish. I just did environment layout and modeling on the project. The environments at the very top are by Charles Morrow and Eric Spray for the most part I believe.
I haven't had a pop-up since using Firefox... although the actual ads @ IGN.com are annoying, as they're party of the page layouts and don't actually pop-up.
Thank you all for the help and compliments. The texture res is 512x512 Volkov. I think that's what you meant by "What res is the unwrap btw?". Here is the texture layout.
Get a website at www.weebly.com They give you some pretty nifty features for free. If you use carbonmade, your very limited on how you layout your portfolio.
Whenever I export my models or animations to Unity, I get a offset in axis. Do I compensate for this in Max by rotating the axis to the fix the offset inside of Unity. Or is there a option for a layout of Unity's axis in Max's settings? Help and feedback is much appreciated.
Heyo! Starting a new sketchbook here. I kind of like polycount's forum layout a little more, I dunno how to explain it. I hope to post at least once or twice a week - trying to discipline myself more. Feel free to critique, I love/need it! -----
Aiming to have the done by the end of the month. My first time working in UE4 and with PBR assets on a full scene level. Been playing with the scale today, quite happy with the size and layout now. Will keep posting as it gose, any feedback is greatly appreciated.