EasterIsland Nick! Thanks for the tips! I will always take a little help from anyone. I was making the scenes from some motivational concept art and there were no walking paths in the concepts so I just built away some cool little scenes as i saw them painted. I guess that's the nice thing about personal work, I'm not as…
Thanks everyone for the feedback! You're right, the perspective is weird. I was trying too hard to get the perspective. I've played around with focal length and camera location for probably too long and still couldn't get it to match the concept. I did some other experiments with the actual geometry (Tilting the floor and…
I like the girabbit scene and animation. It stands out as your strongest piece. You have a soft style that works well for this scene, but betrays you in others. The Ice Dragon is the strongest offender since somewhere in a scene full of icebergs and dragons we'd expect at least a hard edge here and there. That demon's…
Hey! The scene is looking really awesome! i love the use of colour and think the lighting is looking good. Have you considered doing another version of the lighting (as well as this one) but setting it late evening/nightime? Your initial concept looks like its set evening time and has some windows glowing and street lamps…
I turn it off and save a blank scene to the 'c:/program files/3dsmax/scenes' folder as "maxstart.max", that way it loads up with Gamma/LUT turned off every time I load max or reset it. On the odd chance I need it turned on, that setting is saved into that particular max file and turns on when that scene loads. They kind of…
Outer space lighting is difficult because there's not really any commonly agreed on lighting setup, unlike an outdoor scene or an interior scene. My suggestion would be to create a single DominantDirectionalLight (parallel light) facing the direction of the sun with a slightly yellowish/orange color. Then use a very dark,…
Update: And here are some wireframes and flats as requested: Crate - Wall - What little I've changed for the scene; * Figured out how to take high res screenshots * Added slight fog * Added final crate * Added subtle overall light to bright up entire scene Had some issues with the fog, as it's not working properly with…
Razorb, thanks for that yeah i know what i have done wrong and i will take it onboard, gonna start my next rock now as i want to do a scene with a few rocks/cliff edge with some planks and some foliage/trees or something. Not a huge scene but enough to set a tone and to include in my portfolio. Also i will, next time, post…
Hey! Thanks for the reply and links. It's quite the fun scene to work on, eh? Have you spoken with Tuomas Korpi at all? Yours turned out really nice. Love the rendering too, good job! Unfortunately I only have 3 weeks to start and finish mine for my project in school :p I was thinking of zbrushing the planks and texturing…
Another update, I've got the computer consoles into the scene now. They'll have some glowing lights on them. The screen will be glowing and have a pipe map with the idea they are monitoring the piping system. The textures aren't finished yet but I have left them at a state where I feel I can come back to it later. I…