Thank you Eric and Demigod for the replies. Yeah, I was aware of the Spline Mapping and the unfold UV from loop. The spline mapping would only work if I am dealing with a spline though, correct or do I have that wrong? I just do not know the Unfold UV thing even though it was mentioned to me. I guess I need to dig into…
Thanks Eric, but it doesn't work. I've got my character being controlled by another character on which I'm importing the mocap data and I set both of them to use the lock X Y Z under In Place, but as soon as you import the mocap data, it overrides the position. I was hoping there'd be an easy way to simply re-position the…
The simplest way is most likely Houdini. I tried out the slice modifier method mentioned by Eric too. Its fairly straight forward to set up, but my computer was choking from the many instances. I was basically laying out all the slices at once and make one shot. Getting textures from the mesh to bake into the volume is…
I am the one who he said that to and I do not take offense. As far as knowledge I think 13 years in the industry, 4 studios and multiple freelance contracts contradicts the whole "You just don't have any knowledge" comment. Also if you expect me to follow a tutorial why cant you just do the same thing? If it is so easy to…
Hi Eric, Really digging your portfolio so far. I would make the images bigger as we are missing out on some of the awesome details in your work. I also suggest leaving out your unfinished pieces. Your portfolio should include only your best work. You want to show the Art Director you are serious and can complete your work…
I'll throw my name in the hat for the Prop Artist, UI artist, or Level Artist positions (didn't see the prop artist position on the website so i'll post this here). http://jeffberry.carbonmade.com/ Some buddies of mine who said they'd put in a word for me within the company: Eric Beckmann (Environment Artist) Colin…
@r13 @Eric Chadwick Who set up the polycount discord? It's been sitting there unmanaged for quite a while now, when some really simple changes (like already mentioned in this thread; change icon, add more channels, allow images) would improve it substantially. having just two generic channels is pointless. Can this be set…
Thank you both very much. Eric, I read it yesterday and that article is the reason i decided to re-model my mesh in order to add some slope in the hard edges. Earthquake, So the only way I have to smooth a bit my mesh is to add some edges in the critical parts? Because I thought that normal maps could grant some additional…
Eric Chadwick said: Can you elaborate on this? Do you mean you prefer to restart from scratch every time you notice your proportions are incorrect? No I don't restart from scratch, but I also don't add muscles and details to a foundation that is poorly constructed. At this point; restarting and learning how to do it…
Great thank you Eric for your indepth explanation. I have come across the issues of trying to reduce draw calls, by either reducing the amount of texture sheets used or by crunching models together but this was only used to work on augmented reality architecture scenes. I'll be sure to try out these tutorials and report…