If you're interested in learning UDK and all it can offer you should join our: GOOGLE PLUS HANGOUT or OUR SKYPE GROUP ADD ME ON SKYPE TO GET SITUATED WITH THE REST OF THE GROUP.....chaserm2 EDIT: Here's a list of videos I've gathered to explain each topic covered on the syllabus. PM me for the syllabus or I can send you…
I used jiggle bones for my TF2 tentacles and that's technically possible with Dota 2 as well. That's visually the best solution but the Dota 2 dev team seems to be more cautious about additional bones as they are on the more expensive side of possible additions to a character. If you ever go with additional jiggle bones: -…
Heya. I think for an environment artist ( I assume that's your angle) it's a good idea to have at least 2 environments, maybe quite different environments to show range and that you solidly understand lighting and composition. For the texture sheets, there's not a lot of need having all of them at such high res on your…
Thanks guys ! When this shader will be finished I will released it yes. So a little update on this : Without Color Ramp : With Color Ramp : With Color Ramp and Shadows : Ambient lighting only : I've added ambient term using cubemap ( same technique as valve ). Added ambient scattering ( experimental ). Added AO. ( not sure…
im on it. got 2 short stepbacks. since start of this year america wants also some sort of tax id from european companies ( was solved with one phone call and 2 days until the database of the IRS was updated) second one was a wrong bankaccount that was bound to the wrong company ( another 2 days down the dumps) finaly all…
Uncharted 2 was released 2 years after 1 and 3 will be 2 years after 2. So it shouldn't be that surprising ha. And yes Robh is still leading all the awesome art direction of the project. Also there is already a thread for thoughts on the Uncharted the movie. Uncharted 3 is not the movie so let keep it that way. That…
ebears world overview Arching Idea - juxtaposing furious combat against a pasquinade world Visual Themes - pop surrealism - Acme tech Key Design Notes - multiplayer third person shooter - dynamic spherical environment - low velocity projectile weapons - reactive character animation need to update the design doc post…
Something small that I've heard people talk about in other projects is that you shouldn't include a game's title card in your thumbnail or the name of the game in your post's title unless those assets were made for that production. Your post titled 'Laundromat Props - Overwatch 2' comes off that you produced those assets…
If you go one step up on the newest imac configs you can get an i7 processor as well as a choice between a 1 or 2 gig HD 6970 card. You can also configure those with both a 256 gig solid state and a 1 or 2 TB hard drive together. Not a bad 3d system by any stretch. I'm currently using the same system you are looking at and…
Pure hard edge doesn't really exist when come hi poly work.... it's always done with a very tiny Bevel getting a better render. 90 degre angle are not so friendly with normal map... sometimes work but... You can use hard edges on Crystal, but on another object if you add a very very tiny bevel it will make your object more…