had to get my cat euthanised on my birthday today ( least i won't forget when she died) lovely cat, 17 and a half but she had kidney failurepoor pinky. it's weird because when I started my last contract 3 months ago, my other cat almost died, but she is fine now( touch wood) never thought Pinky would die first I posted on…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
but i dont know how to make it modular. just having few assets for walls, and floors, that wont make it. that works for a house i think. with walls looking all the same . but not here. here look at the first pic, the 1. that is a hero asset. i cannot make this modularly inside ue. just no. i want all the nice bevels u see…
the robot is full of shit in this instance I'm afraid (unless the feature has been added since 9.x) you can poop out various things if you just want an outline but wireframe isn't one of them. if the update installs before the Dayz mods download I'll check in latest and post back here
^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
So Uni has started again and i'm back to learning useful stuff like dynamics/rendering..... But not "useful" useful ( by that i mean stuff I want to learn and work as) stuff like modeling/texturing. So much self learning to do but got no time. anyway I'm going to halt work on my rat for now because i really need to learn…
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
I have been picking up on this project again, I really want to finish the last 1% for posting it on Artstation. I've been playing around with Marmoset Toolbag and I really am liking the results. I did lose the vellus hair and such but I am not too bothered about it. Overall happy with the coloring and I made some slight…
I've been facing the same situation (course you seem to have some liking to programming). People will generally push you to comp sci degrees and staying away from game art and do it in the off time. - due to knowledge you gain with your money and importance of degree and lastly job security I feel that from my research if…