I'd agree with Konrad... I was kind of thrown back when you mentioned technical artist but 90% of your work is what prop or environment modeler's would be doing. All of the TD's (Technical Directors and Artists) that I know are fluent in multiple scripting languages.. whether it is python, Mel, Maxscript, C++, or something…
I feel your pain, but photoshop is a dream compared to some of the software I have to use in my job. Think of no shortcut doing the same thing across different parts of the applications, no traditional windows shortcuts (ALT+F4, CTRL+V etc) and worse no whitespace culling, so you try paste something 12 chars and 4 spaces…
a3D> migNormalTools? It's a MEL script. Just running the script will only register(correct term?) the function. You run the main function by typing migNormalTools() afterwards. Which in turn adds the "Normal Tools" menu at the top of Maya where you have File, Edit, Modify, etc. There's a few ways to run scripts, personally…
New update! Shifting my focus to producing solid monsters and armor turn around concepts while working simultaneously on the Sylvanas fan art and the skill icons. I stopped working on the user interface concept after i downloaded all the WoW ui textures. I never knew they were so high quality when I played WoW and want to…
I remember in older Max versions you simply could delete UV vertices in the Unwrap UVW editor by pressing delete. But apparently this has been removed with the UVW Unwrap Editor revamp a few releases back. But i suspect it's just the delete shortcut being not assigned any longer. The functionality to delete selected UV…
I wanted to know if anyone could shine a light on my current predicament. Right now I feel like the motorcycle is pretty high in polycount even with the retopology. There are some specific areas I can see reducing such as the engine and front wheel loops and also removing the small screws and adding them with normal maps…
Yea I agree about my Wall Texture for sure. It is extremely noisy. After more practice, I'm going to redo it. I'm really learning a lot with this study, about materials and normal maps. Learning Zbrush as I go is a big plus too, was quite overwhelmed at the beginning with the interface and controls. But its getting a lot…
I've been watching my roommate play it at night while I paint in the background. It's not as atmospheric as I thought it would be, but still a very well made game. The lighting is awesome, and their "gothic scifi" art style works really well and compliments the horror/suspense elements perfectly. It would probably be more…
I wish I could look at your fantastic textures up close! I understand that you might be wary of people swiping your stuff, but the 3D figures are just big enough to display them, but not big enough to get a really good look at. The background color is perfect. Just enough to stay in the back and show off the assets, but…
I would strongly advise you against putting all of your eggs in one basket. Someone always trips and it's better if only a few eggs are broken instead of every egg. Plus it isn't hard to chug a scene file with just a handful of assets. It might be ok to batch a few together like a desk, chair and some desk accessories but…