This is fantastically done. Very clever anchor checking and bezier calculation instead of simple crushing points. I’ll install later today, but what I see, is exactly what I need. Thanks a ton for sharing. Edit: Works very well! I wish I had this cool functionality in another app.
Im hearing more and more about a commercial 'Zbrush killa' app. in development by Weta called 'Mudbox'. Supposedly all the functionality and some, without the clunk. Who has info???!!!Google doesn't!
I like the hand painted style you have going and I think you have some solid art skills, nice work so far! But I have to agree with others that it's not fitting the classic interpretation of orc. Even in the latest concept (that looks a lot closer than what you had previously) there are still a lot of right angles and…
What is new in version 1.14 Added: - Step Build Geometry Step Build Geometry recreates the Step Build tool in PolyDraw panel introduced in 3ds Max 2010. Unlike the Step Build tool in PolyDraw panel, the Step Build Geometry works with miauu's Work Plane. With Step Build Geometry you can build and edit a surface vertex by…
in 3ds max Is it possible to easy "flip" skinned character by X and "rebuild" it so it can be normaly used for animation? I'm afraid that simple Mirror function might broke every aspect of the character.