Hi, my name is Scott Butler and I have been working professionally in the games industry for 25 years, I was art director at Sony Playstation for 11 years and created a destroyed building tech that I received a patent for. Please see my work and resume at www.scottbutlerart.com. Thanks, Scott Butler
thats totally correct and a nice clarification. i did not go into any detail on that because i did not think anyone cared to much about it. but your correct. although Pixar does hold all the patents on cc subdivision surfaces and had the first implementation in prman so the generally get the cred.
Gloss is nice. Neo_God, it is a map that controls how tight the specular highlight is. That way you can give a tight higlight on patent leather or eyeballs, and a softer spec on skin. I have to say that a lot of things are going the way of having their own special shader, so it doesn't matter so much.