Process is mostly the same, depending on the asset. PBR: realistic If you don't have a library already, defining your surfaces breakouts and definition is the most important step to do early. I like to add solid colors to sections around the mesh (usually from an object-color bake, and make masks in PS for groups) to…
I think what Naima is asking might be one thing I've wondered myself. I do know about morph targets but say for example I store a morph target on a flat plane with no scuplting done on it. Then I mask out areas of the plane and go over it with a layer brush. Now the awesome thing about layer brush is if I go over something…