Yes, basically you can do it thru normal map or cavity (most part of it need to be redone to decrease amount of noise), but it will take same amount of time like you do it manually. If you have a layered .PSD just correct some of them to separate different materials. If you have flattened image then you have to do all…
Secondary reflections adds another reflectivity pass to the material. This can be useful if you want to simulate complex layered materials where you have a base layer and a secondary clear coat on top of that. In that case, each layer would have different gloss values, say rough wood with a clear coat on top. Car paint is…
Nice job on the texture. I'd work a little more on color variation on the face. One thing I do that seems to help, is make a brand new layer, and paint with BRIGHT saturated colors over the areas. Blue for the eyesockets, yellow for forehead, orange and red for cheeks and nose, and blue/green for the beard area. Then put…
Blue, green, red figures! haha If your strokes get wobbly, they might be too long for the type of movement you make. You might need to move your hand more instead of making the lines fromout the wrist. I mostly use layers to stack progress, blocking things out is just one layer for me. (might be a bad habit..) The last img…
Hey there Polycounters, it's been a while since I posted, altought I still sneak around watching some of the projects that go around, great stuff as always! I am here to show you my next project and hopefully get some feedback The ideia for this project came after I finished my Feudal Japan Challenge and it came as a way…
I think it's important to differentiate between actual Damascus and the replication of it. The majority of Damascus I've seen isn't actually Damascus, but a replication. http://www.minnesotafarriers.com/Damascus.htm The pattern of Damascus all depends on how its forged. If it's only layered steels with different carbon…
Okay, I think I've figured it out. The problem was being caused by adding all of the joints in the rig to each of the animation layers, even though none of the joints are being directly manipulated for any of the animation, all of the animation is being done through set driven keys. So I think I was creating dependencies…
Hey! This is my design for the Melee weapon. I wanted a brutal and spiky weapon that could cause a lot of damage if hit by it. I went down the fantasy route and came up with this Skull Mace, made from Iron. I used the net for reference images and sketched the mace in Photoshop. Then I blocked in the colour and set up a…
This is awesome stuff! FWIW, I prefer Slime V.2, but maybe redden the foreground colors a tad more (compliment the green a bit more). Also, default Hell's midground colors might sell the environment more if you redden the layer immediately around the red background-- just to tie in the two major tones a bit more. I would…
Thanks guys. Thanks Nick1!!! I think this might be the first time that I've ever received critique from a spam bot! I feel honored... Anywhoo...I decided to figure out what I wanted to do for the hole in the shiphull, so I whipped this up tonight: Skybox is a default UDK one..not mine..I'll replace it later. I just removed…