True enough, I learned a ton from starting with a fairly dense sphere, modeling a head from that, and then painfully reconstructing it to get proper mesh flow. Someone pointed me to this, and I think it is a superior technique to the one I just described. http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp You…
Thanks everyone! The company is Visualize Inc, www.visual-ii.com They have a gallery of some of the items they've done already. Not sure how much I can say about the work that I'll be doing cause I'll have to sign a NDA, which I was expecting. I'm about 2 and 1/2 hours from Champaign, I live like 5 min from Ohare, and the…
I just realised I'm an idiot for not responding to your need for reference material. http://www.pixagogo.com/1890304226 The refs are from mixed production models, i'd explain them all but that might be silly. If you have any questions regarding the variants let me know. I've also got my folder full of refs from when i was…
Sometimes it really irks me when folks come into boards and only post images. Guys like gauss and others took some time writing significant critique and advice, but there's not even an acknowledgment from the original poster. It's good work, but it still comes off a bit rude. I know a lot of people just want to see pics (I…
Saw it Friday. Loved it! Loved the series and don't understand why they took it off. *SPOILER* Near the end when the iris type door opened and River was still standing with all the dead reavers and blood still ldripping off her axe and sword I actually got a tear in my eye and wanted to stand up and shout "YEAH"!! *DONE*…
Your post probably has no responses because your title is so vague. The forum won't let you edit thread titles (unless your a moderator) but next time try something more descriptive of the problem like "How do I animate an Egyptian flail in Max?" IIRC Reactor is old and very buggy. I only have experience with Havok's…
looks right to me, lots of those angles are close to 90° which only looks wrong because irl most of the cracks will be hidden by parallax. There might be a better way but what i would do is just clamp or reduce the contrast of the red-green channels in photoshop Image>Adjustment>Curves might give you the best results…
The Joan of Arc tutorial is a popular one. http://babelfish.altavista.com/babelfish...orials_joan.htm Rendering to a palette is possible: set Render Output to use the FLC format, then in the Options you can tell it to use a palette from a GIF or BMP or whatever, but then you have to convert from FLC to your game format.…
If someone's concerned they should read the code and see what it does. There's nothing stopping a script from stealing all your data and opening your network up to the entire internet if your IT policies are shit but equally there are much more effective ways of sneaking malware into an organisation than in a human…
This is one of the most original concepts I've seen on here! It looks like a mix of a radiator fan and a Jetson's googie tv. The model and material are good, but the animation is stellar! I like the outgoing waves of outlines out of the screen, the sine distortion on the aerial, and the detail of the papers wafting…