Fearian: thanks man. :] that might work out. i'll try a quick mockup after work to see if I can't get a little more emphasis on the newest stuff. Wonkey: :] thanks much! beancube: good tips. I had completely forgot to include download .doc or .pdf buttons. Adding some colour to the resume could help tie it in with the…
Unfortunately not yet. Everything went wrong trying to make it. First I couldn't get particles to work so I decided to try and find someone to team up with and help me but got no respons. So i decided to just animate it. The only animation that I got working was the idle no matter what I tried. To top it of alpha maps…
I am not really digging the setup of your blog at all. I know people these are leaning towards creating a blog for their website but that doesn't mean you literally just take the blog and put artwork on it. Maybe it does... idk... but here is an example of one of my friends who graduated and got a job using a blog within…
i'll try to found a way to reduse noise i spend 200 minute on render yeah i did connect mask layer to displacement and reduse it through ai range node yeah i did thin out the layer but i need to crank up the density but my pc crash and yes the eyelashes it's been ok i did test in ipr mode but after 3 hours render it's…
I'm in my second year down at Brighton :p I have been reading 3d World for a while now and I love it. I used to subscribe to MiniWorld and MiniMag as well (mini related, suprisingly) until my car went into the garage and I ran out of money! Yes there s the internet and yes there are PDF versions or whatever for the…
how could you not post call of the hero? also make an effort to move off C so you dont end up with a narrow sound/feel to your stuff, shifting your fingering around a bit helps you explore. and grab this pdf(not that you need it):http://www.scribd.com/doc/5220863/Ravenspiral-Guide-to-Music-Theory hmm, that link blows, try…
These things suck unless people ask interesting questions which doesn't happen often. Plus they're already members and probably have had active threads in P&P/Sketchbook forums so most of the interesting shit has probably already been asked unless they're personal, which a lot of people have already volunteered a ton of…
Thanks for the responses folks. I'm going to look into some crab reference for the upper shell and tweak the specular for some extra sliminess. As for the animations, yes, the body needs more exaggeration. I thought it looked fine standing still but the body movement is totally lost in the turntable so I'll make it more…
Cant speak for everyone here but I know I will drop what I can and answer any questions but idk about the other environment guys. Im sure our character artists and texture artists will make a art dump on zbrush central as they did last time since they use zbrush so much. I know a good handful of people here know about PC…
I don't wish to dissuade you in your search, but you should read the TF Illustrative rendering pdf. It explains how and why they went in that direction. having said that, i seriously doubt you will find any game that closely matches that look. Most if not all video games on the mass market use photo texture, photo…