Hello everyone, I just wanted to announce my first release through the unity asset store. It is a collection of 18 realistic rocks which will help you populate your scenes. http://u3d.as/content/darrell-glidden/rough-rocks
Hello, http://www.speedhunters.com/wp-content/uploads/2015/07/LOOKDEV-SHOT-1200x800.jpg If there's anyone who has done such realistic scenes (for games) I've got a question. What is the lighting pipeline? You first give sun intensity a value and then adjust the brightness of the surfaces to meet the reference picture or…
I wanted to give some feedback on the newer Gamagori model in this thread since it's a bit more relevant here than the other one. I think these points should be considered along with the fantastic advice Pior gave. Unfortunately I think this is kind of a "side upgrade" it's better in some areas, but because of some…
This is my first attempt at multiroom realistic rendering for UE4. You can probably tell the layout is highly inspired by the UE4 ArchViz demo that someone poster a while back. There are more than one issue that remain on this project, but I can't get stuck on it forever.…
Our studio is new to Unreal, we come from the Unity side of things. Currently struggling to create convincing realistic props with PBR glass that looks good in realtime in Unreal. Any advice, marketplace shaders, workflow tutorials. Anything you can share will help!
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated <span>:smile: </span>
My goal is to Create a realistic skull and to render it as best as I can using V-Ray, here is the blockout meanwhile, you are more than welcome to critic my progress!
Hey guys, I'm making a realistic Rick from Rick and Morty and wanted to get some fresh eyes on how it's going. This stuff is all mostly low detail block in, and the hair is mostly a placeholder for future hair planes. Looking for feedback so any comments would help!
This is top notch, easy to see why you're the lead artist at such an awesome company. :P Words can't describe how amazing this piece is in terms of realism!
Hello, We are a startup game studio looking for a realistic 3D character designer. The designer should model / rig / prepare the character to be used in Unreal Engine. Character Budget is between 800$ - 1000$ More description of project will be sent after and freelancer send their Portfolio and prices to this email…