more progress! I already refined the lineart, and I have a general values sketch. I'm thinking that color-wise it will be somewhat like a mid-evening lighting.
Struggling with volume on the armor and lineart in general portraits are also very hard Izayoi fan-art from BlazBlue Another attempt at Izayoi. Still struggling with faces.
FZD students are not "so good" because they skip sleep - they are good because they are taught solid foundation skills, with a focus on lineart instead of resorting to flashy photobashing.
Continued painting my bark texture today, I've added in some fine details/lineart onto it. Here's how it currently looks on a test asset in game engine :)
This is a concept that i did. Sci fi command center. Everything done in photoshop. I added a couple process stages. I start with a basic lineart sketch, then add tones and after colors + textures.
Imo there's not. What's the purpose of having a super cool thing to do lineart if i can'T freaking export it to color it ? I couldn't care less to rename layers, it's super low priority.