sounds like you'd be better off posting something this specific into a hardware focused forum, asking for help. tomshardware, arstechnica, some over-clocker one? here's hope you have a backup machine so you can continue working at least.
not really because that creates an actual metahuman with adapted premade hair etc, look at the camera turns how stuff is flickering, its not a mesh that gets turned, to me it feels more like ai is filling each frame with what it "imagines" what this hair shape would look like using the mesh as a positioning helper…
In max, planes would be easiest for posters. It will flicker if it exactly matches the wall's face. Just offset it by the tiniest amount and it will be fine. If you are taking the scene into an engine, there might be a better solution. In UDK, I might make it a decal instead of a plane.
Thats prettty good fun. I'm always a fan of a nice simple platform game. If you're up for tweaking the code, on some of the levels, most notably the 3rd swamp one, the sprites in the background flicker and shift when the screen scrolls.
Does anybody have a preference in video capture software? I'm currently using FRAPS but am currently alarmed at how compressed the footage seems. And every now and then some shadows flicker to full blue (0,0,255) for a frame or two. Does anybody have a worthy substitute?
Is anyone else having framerate and lag issues using a GTX 4 Series card and DX11 rendering settings. I thought my 465 would be all set for DX11, but it lags and flickers like crazy when walking through Jordan W. Bathhouse for example.
When you reinstalled, did you remove the maya folder in Documents? if you remove that and restart maya, it will be forced to recreate it and could fix the problem. I had a similar issue (the brief flicker) with the transfer maps dialogue not opening and wiping my preferences fixed it.
I just finished installing windows 10 on my laptop (not risking my workstation yet) and i seem to have some problems with max 2012, random flickering happening in the viewport that was not happening in windows 7, other than that everything else is working perfectlly.
Looks like a 'target render' to me too. But, if you look closely you can see some very interesting things like low res flickering shadowmaps, and behind the motion blur there are some polygon silhouettes that make it look realtime.