I've finally managed to finish this character I did a few months ago for a first-person shooter game called Dissolution. I was in charge of everything from highpoly modeling to the final textured model. The character has around 54k tris and 4x 4k UV sets and it was rendered in Marmoset Toolbag. Check out my artstation for…
To add to what Alex said, the shaders in the demo were updated to work in Unity 5.4 beta, you will however need to rebuild the lighting (so redo the precompute). To do so, press the "Build" button in the Lighting window. It should take around 15 minutes on a not-so-recent desktop PC. The precompute was done in Unity 5.3,…
Ok I waited a bit till I have some cool stuff to show. Built a brutal Hemi 540 engine with transmission, decided to go for one blower since two reminded me of bunny ears too much. This engine took about 6 and a half hours to build Did some lowpoly work on the front also, built steering a bit more.
Just saw the new screenshots from gamespot. That's looking much better. Glad they were able to get the girl in. I may play it later to see the final product. When I see this, I think MINE MINE mine MINE...MINE!!! http://img.gamespot.com/gamespot/images/2006/144/933654_20060525_screen026.jpg wonder why they took the shots…
Yes, of course sub-d modeilng is still widely used. It's been THE backbone of modeling for 20-odd years. What I mean is that for a game asset pipeline the sub-d mesh is solely for baking purposes and nothing else. A mesh that is subdivided automatically gets converted to quads: 3x4=12/5x4=20/6x4=24/etc. The surface shading…
Hi friends ,This is my first post here.But I have been in the for a long time.You can check out my works here:-https://www.artstation.com/ayanbanerjee. Today I am creating this mountain scene and I want to create as realistic the lighting as possible.Also I need some advise on Composition.I am creating this scene in…
Ornatrix Real-time hair which I've created with Ornatrix. Hair baking in V-Ray, Arnold, Knald. This model have 2 lods. The main model tris - 27 534 Lod 1 - 14 042 Lod 2 - 5 600 You can buy this model in my Artstation store - https://www.artstation.com/artofcharly/store More renders and video…
I don't know since i don't have full maya only lt. I did find this though... http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-F7A7FC66-4D36-4544-9DBD-24FA35C66C2C-htm.html as for mudbox i also have no clue, some people say it's already linear but exports non-linear?
I bought mine from one of Pixologic's local resellers for $564. That was a while ago but I would suggest checking out what they have to offer. http://www.pixologic.com/resellers/ Either way if any software developer deserves our money as game artists its Pixologic, they're unrivaled in bringing us powerful tools and…
Wow im in love with that character! Everything is great about it form the style to the execution. about the tatoo style i agree a little bit with argent the that the japanese one is a little bit distractive because of all the details. i think a ''new school'' Style of tattoo would fit great on that character.…