When you export from Max for Zbrush, you can actually set the conversion scale to be applied which may not be initially properly set up. Just tinker with the options in Max when exporting, there's a button that opens the correct menu in the export screen. That said, dont worry too much if your model is a bit offscale in…
last one for now - I think the renders are improving, got a nice noise free look with only 256 samples resolution is 2 x 1920 takes around 5 mins to render on my nvidia 2070
damn, those shader settings look daunting!! The bigger of the two matcaps you shared also crashed for me when zooming. I was able to fix it by clearing out the surface bump texture in S3 and also set the CanvasBump scale to 1 just for good measure...it didn't look like there was any noticeable difference in the visual…
Sorry for my harsh post. But I am kinda shocked how someone with 15 years experience can post something like this. I would have understood if a junior posts those rates, at least then you can explain why he is really wrong with those and open his eyes. No idea how Michael made a living so far, I guess with pirated…
EDIT: Nevermind i figured it out. The docuementation be confusing my ass. The first is a low detail texture (Layer Texture) with color information. This texture should be less than 512x512 pixels. This texture is visible from far away distances and provides underlying color information for the surface texture. I read this…