Is it more like the first (hard enough) or is it simplified? Because I read somewhere that when in scope-aim, the game shows you where the bullet will hit, which would be a huge bummer. Stealth like the old one, or just an action shooter with a cover system? Wind, bullet drop etc. still there? If its like the old one…
In other words I'll have create my own game engine in order to do that..... Thats a bummer. Like I said there are many tutorials (actually a real book of 3d Animation with C++) to code set(s) of animation in programming, but I havent seen anyone creating sets of animations in 3ds max and exporting it to his program, except…
Hey Vig- Thanks for the reply. I had forgotten all about scene states, but Ill look into that to see if it can save any time. That script looks really handy, but it doesnt work with max8... bummer. The multi-sub idea is really interesting tho - Im going to experiment a bit and see if I can figure something out that way. I…
Maya works fine with psd. There's even a weird sort of thing where Maya creates a PSD network with Photoshop and they work nicely together. It's pretty unnecessary though. It will display them on the model in the viewport and with shaderfx. It won't render them in mental ray, you have to save a tga for that. I'm in the…
I don't see any correlation between this and oblivion whatsoever. I doubt the company are so poor that they can't make games of a completely different ilk. The only bummer I see is if most of their character work is done inhouse, rather than being taken care of by freelancers. Then again, if they constantly rely on that as…
Found this on their website: Applications from within the EU are always welcome, but due to current visa and work permit restrictions, we are unable to sponsor those candidates applying from outside the European Union. If you are already in possession of a valid European work permit, please feel free to apply. So I guess…
So now we'll never know about that mystery light, dammit :P agree re the lava lamps - you could adjust the Source Length and Radius (if you haven't already) of the lights to make them tube-shaped instead of points, maybe bring down the intensity and compensate with indirect intensity for a softer look? Assuming they are…
I think the biggest thing that stands out is poor distribution on your texture map. The whites of the eye nearly have as much texel density as the front of the face. You also have some weird waviness on the back collar which might be a bummer if this is for a 3rd person game. The face looks like it might be a little…
Anuxinamoon: Environment artists duplicate entire cities for collision volumes, and steal all my draw calls, get out of here! =P Malus: You wouldnt play anyway!!!! Your way too hard at work on prepping for dominance war!!!! :D :D BigJohn: Thanks dude, I dont think theres any better shots of the races online yet. Which is a…
Just got the new version Ted - use it daily at work, tis awesome. However witht he very latest version when I run nDo it doesn't place the layers between the Z-Shift and the Plane layers. THerefore its all blue until I move the layer between em and F3 again. Bug or am I doing summet wrong? Cheers :D