Have you also tried messing with virtual memory settings? I noticed a performance increase and lack of slowdown when I changed my settings. MyComputer > Properties > Advanced > Performance > Advanced > Virtual memory You can manually set the VM settings for each drive. For your windows drive, click "no paging file" if it…
No. You don't set the top layer to Multiply. You set it to Saturation. Then when you turn the layer on, everything under will be B/W. You keep painting in your color layer with the color you are making highlights. That is what i do anyways. It helps me get good contrast while i am working, and you can see right away if…
REGALIA OF THE BONE LORD 2.0 I just wasted the SK ultimate with this set Remade it, why? SK it's my favorite heroe and the set it's one of the most liked sets I've done and it's not ingame let's see why Changes: - Completely new cape, why? well last one didn't match very well with the original model bones, so the…
Its something they admit to being broken and even make a special note of it in their maxscript help files, but don't tell you how to work around it... Drove me bat shit nuts for a few days. It pulls the actual file format from what is defined in the "Render Setup > Render Output" window "rendOutputFilename" to be exact. If…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…
1. You can get screenspace reflections within marmoset, but as far as I know, not within marmoset viewer. See the screenshot; you're looking for "Local Reflections". You'll have to make sure the viewport is set to a high-enough quality, or they may not show up. 2. You'll need to add a light! You can add a light by clicking…
@Sunray - Thanks for the response! That advice you were given is probably the worst possible thing to tell someone and, honestly, is ridiculously common. If I had to guess, it's from wanting students to show that they learned something, that they have the relevant skills...the problem is that it just becomes noise. You end…
i think you only need to start making full realized models. the art skills are already good enough. And making convincing human anatomy is one of the toughest things. you already doing good at it. But there is a difference between rough sculpts and a finished game model. will be fewer jobs and more gate keeping for…
And the plot thickens! So here you have a screenshot of my attempt to add my roughness to the alpha channel of my metallic texture in Substance Designer. 1 is the result of publishing my substance in Unity 2 is by exporting my textures as bitmaps (TGA) and merging the roughness by hand into my metallic's alpha in photoshop…