Hey Soren, thanks for posting! I love seeing in game animations. I would say given how far out the camera is in the second video, your animations need to be more exaggerated. I had some trouble seeing the difference between the different cycles, even int he first video. Also, in terms of what changes from one cycle to…
I have to agree with you, journalism stopped being about stories and started being about gossip on who has the privilege to feel the most offended about something and how much they can shout to make a buck or two from an article, really disgusting stuff. Also, it's pretty obvious the writer has no idea what they're talking…
She equips herself with aerodynamic skin suits, blades on her arms and knuckles, and she and her tribe go out hunting machines. The way their system works is that they are trying to take back their world one machine-driven city at a time. Every machine they slay each day brings them that much closer to freeing one more…
First- thank you very much for both your time and feedback! Now that you mention it, I really do need to work on those abdominal forms. I've been getting many different answers on the forums about the proper pose to put her in, but from all of the assets I've seen here- they use the 45 degree T-pose. I hope I did it right…
Update! More work done, and more to do (it seems like the to do list keep growing o.O) Things that need some work: I haven't worked on the eyebrow enough. I'll probably redo them completely. (Right now they almost give a constipated look. Almost.) Rework the nose a bit. Rework a bit of the general geometry (mainly…
I can't say moddb is the best choice for portfolio hosting, but if you can make it work for you go for it. First, you have 70 images. They are a mish-mash of unfinished, low and high detail meshes. Most appear to be using random shaders, dark and rotated 45 degrees. Presentation is key in a portfolio. "You're only as good…
Hi pedro8999, Some of the shapes you've got there are pretty cool. I'd look at controlling the eye with value and position of some of the focal elements. For example if you apply some rough ambient occlusion to the image, the recessed wall on the left could be in slight shadow. The main 'money shot' looks like it's either…
[ QUOTE ] It was an action movie for fuck sakes, check your brain at the door and get on with it. I apologize for being rude but seriously, wtf? [/ QUOTE ] i'm pretty sure most people don't want to be lectured on how to watch or appreciate a film that they've paid money to see. I mean, i could sit here until the cows come…
I really do appreciate the replies. Thanks for the welcome! So I've heard. I'd eventually like to get there, but honestly, I want to do anything animation related, because the entire field is fascinating and fun. I suppose I've just lost that idea in my head. Also, the mentality of insane qualifications seems to be across…
It isn't a stretch to say Maya was acquired with the possible intent of cannibalizing its features for 3dsmax. What Autodesk discovered instead was that Max's architecture had reached its limits for further improvement and expansion. The program is 80% plugins. Retrofitting new features required enormous amounts of time…