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Re: Portfolio Site - Looking for feedback!
Reply by
Dan!
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Mar 2012
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3D Art Showcase & Critiques
navigation was simple enough- the character page has some images in the last row or two with some nasty pixelation/aliasing.
Re: Smoothing groups problem (low-poly helicopter)
Reply by
a3D
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Aug 2015
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Technical Talk
Not really, padding is necessary, especially for mipmapping. In Photoshop you can expand your selection/mask by a given number of pixels.
Re: Post Process and world transforms
Reply by
imbueFX
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May 2013
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Unreal Engine
Ah I didn't know that Froyok. If it's a 1st person camera, could you just used pixel depth instead?
3 results
Re: What Game Art Job has a high demand that most people don't want to do?
Reply by
Tigerfeet
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Feb 2014
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General Discussion
UI/UX and graphic design definitely. It takes a certain kind of person to enjoy pushing around somebody else's pixels.
Re: Rockstar Leeds - 2D Designer
Reply by
danr
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Jan 2006
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Full time/Part time work
still looking Note - this is NOT a concept artist position. The direct implementation of pixel-based art into games is a vital part of this position
2 results
Re: Highpoly Nude Girl
Reply by
yourface
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Mar 2005
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3D Art Showcase & Critiques
shes so pretty, I would ask her out on a date if she wasn't made of pixels. nice job
Re: Alpha channel on "viewport" vs. "Render view"
Reply by
Sage
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Aug 2007
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Technical Talk
Ghostscape and Eric, does Max cut off the one pixel at render times as well or just the viewport display? Alex
2 results
Re: Cartoon "-Shading" in Doom3?
Reply by
Toomas
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May 2006
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Technical Talk
What would happen, if you forced anti aliaized pixels to be black, wouldnt it create some cell kind of effect?
4 results
Re: Wii Pre-orders start tomorow :)
Reply by
Mark Dygert
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Oct 2006
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Home
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General Discussion
Magic elves also come out at night and do Poop's work for him. They also leave Pixel Sticks behind.
some cool links
Topic by
killingpeople
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Nov 2005
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General Discussion
yoyo skillz http://www.devilducky.com/media/37630/ image of the entire solar system to scale; 1 pixel = ~1,000 km. http://www.troybrophy.com/projects/solarsystem/index.html#mercury
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