Thanks everyone for your critiques! I truly appreciate them. haikai: I see what you're talking about with her head being too wide in the profile view, and her ears being set too far back. About her proportions, most of the time I don't know whether to follow realistic proportions or do over-exaggerations. I can't decide on…
Looking cool, like the designs. I think the blue lighting is kinda fighting the color of the pieces, you might want to consider neutralizing the light color to better complement the walls.
^Anything claiming to give you more energy or keep you up is unhealthy. If you don't sleep this is for everyone, you can cause brain damage amongst other things... sleep is not for the weak It is for the intelligent. I have been a victim though in the past I haven taken part in breaking night though It is not as cool as…
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
Agree, also any normal map on the grass does nothing good IMO. Looks awful usually and mips out suddenly. The main issue is how to make it seamless to ground 2d grass material when 3d disappears. A huge part of grass appearance is light scattering / translucency when you see the grass glow toward the sun . it's usually a…
This is my concept mockup for the scene, in the middle of a desert on an elevation, with a crevice down low at the base of the cliff. Front of the vehicle is looking towards the camera. The turret will be facing towards the right of the image, with the muzzle blast lighting the scene (Im going to light it to look like dawn…
To be quite honest, Justin, it's hard to say. UE4 has so many perks. But if its a really nature-heavy scene, UDK might just be better since it supports custom lighting modes. UE4 is restricted to deffered lighting. However, I've seen some really nice foliage around the Unreal Forums, so I think someone will come up with a…
The model itself is looking really nice and detailed, and I do like how you've added in some scratching and wear to it. If you're still going for a "used" vibe I think it can still be pushed further though in terms of the form/structure being worn out besides the scratching. I hope you don't mind but I did a little color…
Looking pretty decent so far. I feel like there is too much focus on the Flynn's sign though. Its the brightest source of light and it makes the composition so left-side heavy. I cant tell if you have the city lights in the background or not..looks like you might but they are pretty short...I think it would look cool if…
Looks cool! So I feel the walls are decreasing the quality of the image. If you used a "paper wall" where you could light the outside of the wall and have light bleed in, that would help sell the scene; Everything on the dresser, ie the sword and incense, look pretty realistic. Whats taking away from the realism are the…