It's because it's lumpy. You're going to high res without justifying the resolution without having a lower resolution mesh that covers all the bigger elements and forms. This is ignoring the lumpiness of the dress right now. I know you can see it LOOKS like the charatcer you want, but you can get so much better execution…
I've never used the cat rig so I can't help you there unfortunately. I like the animation so far. Minor things for me is that he looks like he's about to fall over (from side and 3/4 views). What would help is if the foot coming forward and catching the weight by landing just a little further forward; not necessarily…
Sorry for dredging this thread back up but I thought I'd follow up since I just handed everything in. What a fucking nightmare, at the last moment my tutor asks to see my final dissertation to look over and makes a load of comments that I need to fix, meanwhile sound design is taking way longer than hoped for and I get…
Seriously dude chill out...Reason it takes you a full day is because your acting like a little kid and arrogant for the most part, with the majority of posts ive seen you make...dont go around calling people morons for starters...he was just a bit impatient no reason to bite his head off Politely and calmly tell him it…
yeah, not to bad here, a little rain and decent temp, not too shabby. Heard toronto got hit tho, sucks because thats where i'm headed for the rest of the week/weekend
Come on, that movement stuff is trivial! Read up on some linear algebra and use your head a little! I don't know what collision detection and BSP will do to you otherwise.
To add to that - part of what makes something like the Unreal Engine 'open' feature discussion work is that is a tool that people plan around. Part of the problem of keeping features secret on a tool is that although it's a big, pleasant surprise when a new feature is revealed, you also deprive your community of the…
@Vailias Thanks, that's a really good explanation! I hadn't considered before the idea that most materials have a base roughness that doesn't deviate all that much, in other words, an oily stain on a piece of wood isn't going to have the same roughness/gloss value as the same on a polished metal. Guess I better make those…