Really good stuff Cody! Loving your stylized work. Robot guy reminds me of OW's Bastion. I can clearly see in the SD material the cracks in the bricks kinda having half-strength opacity-wise, it's a bit underwhelming to me for that reason. It's like a layer in Photoshop where the artist forgot about it and left the fix…
I really like the work you did on the bricks and tiles. I feel like the one thing that the tiles might be missing is a bit more of a hard edge or sharpness via the normal map between the top and the cracks. You should also look into using gloss/roughness maps in addition to the spec. The spec looks really good but the…
@Meloncov Thank you for the feedback! I completely agree, i wasnt happy with the shader over all so i re-did all the textures and blends so hopefully this one will be closer and matches a little better :) Added new Plaster, brick and wood textures as well as some dirt and moss. Going to start on some props soon :) Let me…
Thank you for the feed back. The bricks on the second have been a larger project than I thought since doing something in white like that likes to mess up some of the other maps. The advice on the eye level rendering is very welcomed, I don't think I would have thought of that. And the textures on the last one are fairly…
These images from Bioshock are my references ( It's just for training Actually I'm just a student.) . . What do you mean by "burnt" ? It's just an "imaged" manner to make it dirty ? Really interesting link, but I though that the Fresnel was expensive in UDK ? I've modified the specular and added variation like in the first…
correct, typically all you have to do is put the network name & password into the bridge via it's web interface. The custom firmware I mentioned earlier will unlock a router giving it the ability to work as a bridge, that's if you have an extra router or two laying around like I do. The risk of flashing custom firmware is…
Here's my list: 1)Texturing:a.Hand Painted b. WOW textures c. Props d. Metal, wood, brick, etc. e. Vehicles f. Fabrics g. Organic textures h. weapons 2)Modeling:a. Hard Surface modeling b. sculpting with zbrush c. modular environments 3)2D Skills:a. Environment concept design b. Character design well, at the very least…
new direction looks really interesting. Love how the building (and foliage) turned out so far, hope you can make the rest of the scene as cool looking. also (sorry if it was mentioned before) but those supporting things underneath the cliff looked more like stone or brick or somthing, similar material to the tower…
Here is one of the first models I tried to build completely. This is from a concept art piece of a building for Warhammer Online that I found online: Here is the model I made for it. It's not fully complete as I did not know how to go about creating the small things seen above the doorway and I did not know how to handle…
Where do you see any kind of smart texture generation on the slice areas? on the brick pillar its clearly a poorly scaled tiling texture, and from the little you can see of cutting humans it just looks red or black. Setting up a smarter system for this wouldnt be hard though, just assign a slice texture per bone. The…