Oh there will be nipples. There will be more nipples than you can shake a stick at! I might even piece them in order to continue with the golden rings theme...
I started to use shortcuts alot recently for edge loops/rings, connecting edges, and welding/collapsing in the viewport and in the UV window, and its helped alot.
Please rename it to "Project Silent Hill Origin Ghost Assault Recon: The Ring" or P.S.H.O.G.A.R. for short. /me wants to fight inebriated pancake robots in Jamaica
when the guy is in the water with the ring of fire around him, he gets water drops on his eyes, is he supposed to be wearing a glass visor or something?
Thank you! @ Razgriz - The color pallete for the Workshop is going to be stay generally around the neutral warm tones, however, I plan on bringing in alot more props into the scene to help bring in a larger variety of some colors into the scene. Mainly I plan on bringing some green's and blues into the scene to bring some…
this whole piece really confuses me... wings - dragons typically have two styles of wing, the "bat" style of wing where it's formed like this: or the "ray" style of wing where it's formed like this: scales - you've got too many conflicting designs which breaks up the overall feel. head - feels like metal plates, something…
We run into some of the same problems with FBX. We can't bake key per frame because we would use it to store animation clips that we load back in and work on, blend with other animations and put them in other packages where we need curves not key per frame. It also saves all animation even when specifying a range, even…
I'm using Max8 with non-square textures all the time - it's really easy just to set the UVW Editor to "Use Custom Bitmap Size", which you'll find in the Advanced Options when you have Edit UVWs window open. That way, the UVW window will automatically size the UVW 0-1 range to match the aspect ratio of your textures, and…