Honestly, most of my personal use tool look like yours. But when packaging them for release I typically do a few things. 1. Make sure they work on a selection objects. 2. Make as few UI updates as possible. 3. Add undo context. 4. Try to get modeling tools to work on EPoly or EditablePoly. 5. Look for bugs. In your tool if…
Thanks EarthQuake I appreciate the help. After doing some reading and talking to someone I work with I think I am going to bite the bullet and get a D-SLR. I looked at the S95 at work today and I hate only having an LCD to take a picture with, plus I really enjoyed messing around with the SLRs. I know once I slide my…
Uh, I can guarantee you that those Mossbergs do more than just breach doors. Can't tell from this picture, but most of them even have bayonet lugs on them. Most dedicated breaching guns also have just pistol grips, but even with those, I can promise you the guy carrying it has some 00 buck or sabot slugs somewhere very…
It kind of depends... what's the artist's intent? Are they claiming they did it from scratch? Would they be able to do amazing work on their own, but are simply using the resources available to them to save time? Where I work (ArenaNet) some, not all, of our concept artists use photos to block out their scenes or to come…
[ QUOTE ] when peices started falling off my PS2, it stilled worked. [/ QUOTE ] Gotta disagree with ya. I went through two PS2's, the first one was a launch system and they wanted me to pay 170 US dollars to repair it because it wasn't spinning the disc evenly or some shit (aka faulty disc drive). At the time the internet…
Well its mostly depends on the popularity of the game you worked on really. Not every game can be 'valued' the same. Barbie's magical adventure isn't the same as Call of Duty 2 for example. So to generalize everygame is 'worth' $50 a piece is pretty vague to begin with. I've seen 'new' games come onto shelves one week only…
Well I won't debate you on that, and I wouldn't consider pot smoking or forced green living as progressive either, in fact some of the forced hippie bullshit is the exact opposite of forward thinking. One big con about Seattle itself is that the planning that went into the layout is complete crap, probably for various…
As a parent of two kids, I can unequivocally say that kids do indeed play outside just as much as they did when I was a kid in the 90s - perhaps even more so. My daughter enjoys her phone and uses it a lot. So do I, but for more than just gaming. The equivalent to her phone was my Sega Genesis and Playstation. I played my…
Going off your description, a lot of times you will want metal in UE3 to have a specular intensity over 1.0, so I would try plugging your spec map and a scalar parameter into a Multiply that plugs into the spec output. Depending on how bright your texture is, try values around 1.5-3.0 And don't put your spec power up to…
Thats a bit rude of you. Just because you have skill doesn't mean you can act like your rule all, to be fair mate. I dig your models, but it all depends on where you use them. Having used your models myself (your one weapon you released) i know it was far from perfect in a few spots. You had to use object space maps to…